Start Your Journey Into Symbaroum

I tend towards dark fantasy when I run games. I’m not entirely sure why. I may be that I didn’t start playing RPGs with Dungeons & Dragons. It may be that I spent a lot of time with the World of Darkness growing up. It may be that dark fantasy feels more heroic when players succeed and more tragic when they fail. Free League Publishing recently released a starter set for its dark fantasy world...

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I tend towards dark fantasy when I run games. I’m not entirely sure why. I may be that I didn’t start playing RPGs with Dungeons & Dragons. It may be that I spent a lot of time with the World of Darkness growing up. It may be that dark fantasy feels more heroic when players succeed and more tragic when they fail. Free League Publishing recently released a starter set for its dark fantasy world called Symbaroum: Treasure Hunts in Davokar. They’ve got a few dark worlds on their publishing roster like MORG BORG and Forbidden Lands. What makes this one stand out? They sent me a copy of the starter set so I could see for myself with some trusty players.

Symbaroum’s dark fantasy hails from the dark fairytale side of things, where forests are foreboding and ancient magic carries a price. The title refers to an ancient empire that mysteriously fell ages ago whose ruins are now embraced by the dark Davokar forest. Players play treasure hunters who trek into the forest, discover ancient temples and strange beasts, and hopefully return to civilization with tales to tell and gold to spend. But even at home, different shadowy factions whirl around in intrigues with each other on what to do about the dark magics that live in the forest.

The Starter Set shares the great aesthetics of the rest of the line. Each of the books within have an old manuscript look to them that evokes that tome of illuminated fairytale feel. The art backs up the setting, using Free League mainstay Martin Grip to provide beautiful, painted and haunting examples of life within the Davokar forest. The set also included maps of Davokar, ones related to the pair of included adventures, and Thistle Hold, the city on the edge of the forest where expeditions are launched.

Symbaroum is one of the rare games that doesn’t use Free League’s Year Zero system. It uses a player facing d20 system where players must roll under one of their characteristics modified by either an opposing characteristic or a difficulty number. The system feels fairly basic and brutal, which matches the feel of the world. This is not the type of world where you stride boldly into battle. This is a world where you need a plan to survive. The pain threshold is a perfect example of this. If a character takes an amount of damage equal or greater to it, you must decide whether your character is knocked prone where they will need to spend later actions getting back up into a fighting stance or allow a second attack from their opponent potentially take them out in a one two combo. In the starter set, most players had 10 toughness points and weapons that did 1d6 or 1d8 damage, which meant a lot of player teeth gritting when they got hit.

Magic is a little freer, where players cast spells and rack up temporary corruption. There’s a risk/reward element here as temporary corruption goes away after a battle, while permanent corruption gives a character creepy character traits and gets folks in the world a little uneasy about their existence. All magic comes from this source; even the theurg of the sun included as a cleric style healer had to balance healing against corruption. Within the confines of the world, these theurgs claim its okay to use corruption because their god will protect them if they have faith.

The set contains a pair of adventures along with an abbreviated version of the exploration mechanics detailed in the Symbar: Mother of Darkness book. The journey is as perilous as the adventure site, though there seemed to be a slight oversight. None of the characters provided had the Bushcraft trait that allows a character to roll to find their way and suggested an NPC handle the trait. This seemed like an unnecessary gateway to one of the neat parts of exploring the Davokar; strange disasters that reinforce just how deadly the forest is. I handwaved it and let the player hired as an expedition guide make the roll, though we worked out that his character may have exaggerated his knowledge of the forest for a better paycheck.

The editing is the biggest flaw in the product. It got a little confusing figuring out what modifiers to apply to specific rolls. I found a section that had clearly repeated text. The character sheets come pre-filled with specific talents, but there’s additional text in the main writeups that the player should be aware of. We still had a fun, spooky atmospheric experience but this element kept the set from ascending the heights of other well-done starters of the era like the Essentials Kit or Warhammer Fantasy Roleplay 4th Edition.

The price point is also something to consider. A hard copy of the Starter Set is $10 USD less than the core book, which includes more detail on the world and full character creation, but excluded the exploration mini game, the shorter adventures and the admittedly handsome dice set. Buying the Starter Set as a PDF means losing out on the production value of the books and maps, but between the adventures included and the free Quickstart which also has another adventure, it might be a better value to go this route for those adventurers looking to save a little gold.

Symbaroum is a great game for fans of The Witcher style dark fairytale fantasy. But like the Davokar forest, there are many paths into it that can be satisfying in different ways.

If you enjoyed this review or found it informative, please consider purchasing the product through the affiliate links included in this post. Every little bit supports your favorite writers.
 

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Rob Wieland

Rob Wieland


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Jaeger

That someone better
Ugh. Can't folks just accept a game on it's own merits? It's like saying "Look at that Ferrari. I hope they make a Ford version".

There are excellent games out there that aren't 5e. Try them. You might like them.

This is the effect of the OGL on the hobby. Dancey's idea was Brilliant. For D&D.

Someone at WOTC tried to do a backsies with 4e, the people in charge at the thought that they were leaving money on the table. That policy didn't work out too well for them...

But since 5e WOTC seems to have learned its lesson and made the 5e SRD fairly generous.

As 5e is a very well received edition; This has the effect that anyone putting out a good product that will sell would be silly not to cash in on the 5e market.

What we are seeing is a high-quality version of the d20 boom that happened under 3e.

This effect is intentional by WOTC. As it serves to coalesce the hobby around D&D.

IMHO this is one of the contributing factors to 5e's crazy market dominance.

And it's going to keep happening.


People/groups like this are generally outliers in the larger hobby:
I work 50+ hours a week and have a family. Most people in my group are in the same position and work even more than I do. It comes down to time for us. Plain and simple. It is easiest to stick to one system.

But for jerryrice4949 and his group they are 100% valid.


But for every group like jerryrice4949's most fall into this category:

A lot of people are loyal to brands so a Ford guy wants to drive a Ford and even if another car company makes a better model or has some innovation they will want Ford to make a version versus buying another brand.

This.

There is D&D, and then the rest of the hobby.

Given a choice most people who are already familiar with D&D/5e will opt for the familiar rather than a "new" system.

That is the whole point of the OGL/SRD.

IMHO this situation has been exacerbated over time, by the Perennial non-d20 system games like Shadowrun, Vampire, and Warhammer, effectively mismanaging themselves into ever shrinking fanbases.

The top two RPG's are D&D and D&D's clone. With the flavor of the month from #3 on down...
 
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