The Hitcher
Explorer
There's no way I can possibly suspend disbelief that far.
Wow, I'm sorry. Have you seen anyone about that?
There's no way I can possibly suspend disbelief that far.
If an ogre falls from a cliff while in a combat with the PCs, it takes 1d10 hp damage per 10' fallen, and lands prone. Because in such circumstances its fall is a consequence of an action declaration by a player, and the resolution of that action declaration, and the action resolution mechanics apply.So what happens when an ogre falls from a cliff? How injured does it get? How many hit points does it lose? Or in an avalanche?
What's the chance that it will be able to break down a iron-banded wooden door (DC 25), when nobody is watching?
It is not going to encounter both at the same time. The levelling rate in my 4e game is about 4 to 5 levels a year, so the encounters you describe are more than a year apart in the real world, and (even at the fairly rapid ingame levelling rate in my game) weeks apart. Lingering wounds (eg the PCs severed a leg last time, and now it wears a peg-leg) can be built into its stats easily enough (eg reduce its MV rate from 8 to 6).If the same ogre interacts with both level 3 characters (and it has stats for a level 2 elite at this point), and then interacts with level 9 characters (as a level 8 standard monster), then how does the damage done in the first encounter translate to damage done in the second encounter? What if it encounters both at the same time?
I am not disputing your desires for your system. (Though frankly I think D&D is an odd system to choose for your purposes. Runequest and Rolemaster are two systems that are both quite a bit better for it.)If a creature only has stats in relation to the heroes, then that system is absolutely worthless for resolving anything about that creature other than its interaction with those heroes. I need more than that. I need to know how it interacts with everything in the world.
\And what's the in-game justification for why an NPC wizard has re-charge spells and a ton of hit points, where a PC wizard has AEDU spells and healing surges? Why does a PC fighter need a +X magic weapon in order to strike with the same accuracy as an NPC fighter?
The justification is that PCs are the heroes of the narrative, and that each has an individual human to manage a whole lot of bits and pieces. Those pieces need to be enjoyable for them to manage.
It seems to me that [MENTION=63747]The Hitcher[/MENTION] didn't assert that his/her proferred justification represents anything in the gameworld. I could be wrong, but I suspect that The Hitcher doesn't believe that every difference in the game mechanics must, of necessity, correlate to some meaningful difference of causal process in the gameworld.That justification, while valid on a gamist level, does not represent anything within the game world. Where anything within the game world reflects something that exists only in the real world, it violates causality.
I'm not disputing that any other system can do this. I'm disputing the claim that D&D cannot do this, or should not do this, when it has managed to do so in every other edition.I am disputing your claim that no other system can deliver a consistent gameworld.
Let me try again.I'm not disputing that any other system can do this. I'm disputing the claim that D&D cannot do this, or should not do this, when it has managed to do so in every other edition.
Fair enough. I agree that 4E does not satisfy my system preferences, where AD&D and 3.X do.4e does not satisfy your system preferences. (Nor, as far as I can tell, do B/X D&D or AD&D, but that's a different matter.)
But 4e can, 100%, deliver a consistent gameworld. I know this because I play 4e, and my gameworld is consistent.
You can work with probabilities, though. You should be able to quickly determine whether one side will win with little damage taken, or whether it will be an extremely close fight. You can, occasionally, have things turn out unexpectedly. After all, the one benefit of not watching the fight is that you don't get a close look at all of the details, so there's only a finite amount of accuracy needed in your prediction. It's not quite as random as what you'd get from rolling it out, but it should be close enough to the expected outcome if you had rolled it out as to not seem out of place. It's impossible for any DM to actually be unbiased (due to human failings), but the DM should strive to be as unbiased as possible while arbitrating this outcome.
It's like, a goblin might beat an ogre in a fight, but will probably die quickly. If the fight happens off-screen, and the goblin wins, then that's fine very occasionally. If that sort of thing happens routinely, then it strains suspension of disbelief.
Oh yeah, this. For the record I don't actually like 4E, and I do believe that some of its systems are alienating in terms of breaking suspension of disbelief. But consistency between monster types is not one of the things that bothers me. Fun and storytelling are far more important than systemic consistency.It seems to me that @The Hitcher didn't assert that his/her proferred justification represents anything in the gameworld. I could be wrong, but I suspect that The Hitcher doesn't believe that every difference in the game mechanics must, of necessity, correlate to some meaningful difference of causal process in the gameworld.
Because no one in game knows any of those things. No one in the game world is sitting around saying "I can only cast this spell once before taking a short rest. How come he just cast it twice?!?!"And what's the in-game justification for why an NPC wizard has re-charge spells and a ton of hit points, where a PC wizard has AEDU spells and healing surges? Why does a PC fighter need a +X magic weapon in order to strike with the same accuracy as an NPC fighter?
If the PCs fight the guard, and it turns out he has 100hp and +27 to hit for ~35 damage, but the guard is later defeated by some goblins, then we don't expect those goblins to have 10hp and +2 to hit for ~4 damage. We expect that the outcome of the fight should be very close to what it would have been, had we actually played it out. You can't change the outcome of that sort of situation merely by watching it.