The rules page describes a few magic items, how to identify magic items, and how to attune to a magic item, but none of the items on this page have the attuned property. Not all magic items are attuned.
Here are the changes I've noticed from the playtest.
* Boots of Striding and Springing give a flat speed of 30 feet if you are normally slower, in addition to other effects that were in the playtest.
* +1 armour never rusts nor deteriorates.
* You can identify items by concentrating on them during a short rest.
* Potions can be identified by a taste test. (In the playtest, this might not have worked).
* You can end your attunement to an item with a short rest. In the playtest, it instead required 10 minutes.
* Likewise, attuning to an item takes a short rest rather than 10 minutes.
Cheers!
Just browsing the page: what use does the spell Identify have, if you can have the same effect during a short rest by touching the thing?
An L&L article explained: If it's an item that requires attunement, all you learn during the short rest is that you need to attune to it. Then after you attune, you learn its properties. The identify spell tells you the properties up front. Basically, it's just insurance against unwanted attunement effects (i.e., cursed items).Just browsing the page: what use does the spell Identify have, if you can have the same effect during a short rest by touching the thing?