Starting a game up, adventure recomendations?

DarkJester

First Post
I've been away from playing D&D for a while now and I think I want to get back into it. A couple friends and I will have a game starting up in a couple weeks and I'll be the DM. I'm looking for advice, as far as published modules go. We are a rowdy bunch of guys and it's pretty much a beer and pretzels game. Action is the main front in most of our games, but that is not to say a little intrigue doesn't hurt now and then. It'll be a pretty standard game otherwise. I haven’t been paying any attention to adventures that have come out (apart from the original adventure path for 3.0) and so I'm looking to you guys for help. Can anyone recommend a decent dungeon crawl (doesn't necessarily have to be one, just lots of action), for a low level party?
 

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Dip into the World's Largest Dungeon thread and see if that's what you'd like. It's a big chunk of change, but a wonderful LONG module that will never leave you with nothing to do!
 


Rappan Athuk from Necromancer Games is a great dungeon crawl. Lost City of Barakus is another good one (it won a gold ENnie for best adventure).

If you hurry, you can get Lost City of Barakus for $10 from Troll Lord Games -- they're having a "$10 sale," but it'll probably be ending pretty soon.
 
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I can thoroughly recommend the Age of Worms Adventure Path in Dungeon Magazines 124 to 135. Lots of action, classic feel and brilliantly conceived and supported - there is a whole messageboard devoted to it on the Paizo site.

Best Regards
Herremann the Wise
 

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