Dagger75
Epic Commoner
I personally like starting the game at 1st level. The longest running 3e game had the players go from level 1 to 22 after a year and half of gaming everyweekend for 6 hours.
In the Spycraft I am running the PC's I leveld them up to 2 after the first adventure and up to 3rd after the second adventure. After that I start awarding experience.
Personally I have no problems making a character up to 5th level. It still feels new and he may be the best fighter in his village or town but still a fragile person out there in the wilds.
Making a character at higher I lose connection with the character, it just feels like a collection of stats.
For example in the Spycraft game, the Faceman is going to start taking unarmed combat feats, the pointman Demolitions and the soldier has started putting points in hide and move silently. All of this because of the way the game has evolved. If they just made characters at 3rd level they wouldn't have taken skills like this.
In the Spycraft I am running the PC's I leveld them up to 2 after the first adventure and up to 3rd after the second adventure. After that I start awarding experience.
Personally I have no problems making a character up to 5th level. It still feels new and he may be the best fighter in his village or town but still a fragile person out there in the wilds.
Making a character at higher I lose connection with the character, it just feels like a collection of stats.
For example in the Spycraft game, the Faceman is going to start taking unarmed combat feats, the pointman Demolitions and the soldier has started putting points in hide and move silently. All of this because of the way the game has evolved. If they just made characters at 3rd level they wouldn't have taken skills like this.