You give the new pc free levels. Aka they start at 5th. If you mean they only have starting equipment. If nice you figure out a gp amount and let them shop.What happens if the rest of the party is a significantly higher level. Everyones 5th-7th level, and one player is 1st, how does that play out? Seems like it would limit the party. I kind of remember doing this in 1E and 2E but it wasn't much fun for either the higher levels or the level 1 player, nor did it help the DM when that level 1 player kept dying like the drummer from Spinal Tap.
You give the new pc free levels. Aka they start at 5th. If you mean they only have starting equipment. If nice you figure out a gp amount and let them shop.
I think the chance of sudden, ignominious death at any level is a feature, not a bug. Adventuring is dangerous business. I want players to act like people's whose lives are on the line but they do it anyway, maybe out of greed or a sense of duty or straight up foolhardiness.Level 3. The point of a sandbox is to go exploring and see what happens. That isn't nearly as fun when a random crit can drop you.
I'm fine with random death. I just don't think 1st level is the best place to do it.I think the chance of sudden, ignominious death at any level is a feature, not a bug. Adventuring is dangerous business. I want players to act like people's whose lives are on the line but they do it anyway, maybe out of greed or a sense of duty or straight up foolhardiness.
if you were playing would you rather start at first level, or start at 3rd level but have to earn all the "skipped" xp before you can level up? Why? Also, would it work if you gave individual players the choice?