DaveMage said:If the stat blocks are getting *worse* through editing...um...wow.
I absolutely, whole-heartedly agree with this.satori01 said:Hordes of the Abyss uses the new WOTC stat block, and I have to say I find the implementation of the new stat block to be a bit bush league.
Dungeon has used the stat block for a long time now, and while I think it is fine as a combat ready stat sheet, I do not like the implementation we have seen in WOTC books like Complete Psionic. Hordes of the Abyss is better than Complete Psionic, but imho crucial information is left out for a general monster entry.
Tharian said:Speaking of statblocks, is there a statblock template out somewhere that can be used to just fill in data? I'd like to find something I can use when whipping up encounters before taking them into the game.
I don't spend as much time with stat blocks as you do, James, so maybe it's not worth as much when I say I don't think the game is too complex (though converting CotSQ to 3.5 was quite an effort, I'll admit). But that aside...James Jacobs said:That said, I think the game is probably too complex.
James Jacobs said:Curious about this, I compared my text turnover to the final book, and lo and behold the statblocks don't quite match up. Most notable is the fact that I did indicate how many points the demons were putting in to Power Attack in my turnover (which is, incidentally, the way we present this information in Dungeon). So it seems obvious to me that there was some tinkering going on between my turnover and the final printing of the book. So in a nutshell... I'm not sure when the errors to the statblock were introduced.
The quesiton is, did they do it profitably? They're still around, so maybe. But if they're not a full-time employer (common for small RPG publishers), is thier metric of success even comparable?Garnfellow said:Or take a look at Denizens of Avadnu for an example of a small, third-party company doing a large, complex monster book with significantly better accuracy than what WotC has been doing for the last 2 years.
James Jacobs said:That said, I think the game is probably too complex. I do statblocks more or less every day at work, and have been building them for the past three years. They're easilly the hardest part of the job, and certainly take up the most time in developing an adventure. I like to think that I've gotten pretty good at building them, so it's incredibly frustrating to see a product I worked on end up riddled with errors. Errors in stat blocks indicate two things to me: 1) The game is probably too complicated and 2) products with stat blocks need to spend more time in editing than they do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.