Sound of Azure
Contemplative Soul
Olaf the Stout said:Does this post not make sense or is it just too early in the morning for me?
Olaf the Stout
I'm as confused as you are, Olaf. Maybe it's something in the water?

Olaf the Stout said:Does this post not make sense or is it just too early in the morning for me?
Olaf the Stout
Simm said:I think it means if stat boosts are avalable you just give yourself a STR bonus and you hit more and deal more damage. If they aren't you get improved trip, trip the enemy with an AOO abd get abother AOO as they stand up. Thus you hit the enemy more and deal more damage. I think.
Rodrigo Istalindir said:I'm with KahunaBurger, especially with mental stats. A belt that makes you stronger, fine, ok, 90% of your day you're not going to miss it. But how do you deal with taking off a circlet that made you smarter, or made you perceive the universe in a way you couldn't otherwise.
Rodrigo Istalindir said:I'm with KahunaBurger, especially with mental stats. A belt that makes you stronger, fine, ok, 90% of your day you're not going to miss it. But how do you deal with taking off a circlet that made you smarter, or made you perceive the universe in a way you couldn't otherwise. There's also a recursive aspect that bugs me -- if I'm smart enough to make me smarter, why don't I become smart enough to make me more smarter, as it were?
I also dislike them because their near-universal applicability makes them too desireable, it makes them boring, it places even more emphasis on stats than skills (or skill). I prefer lower magic games, and a gloves of +6 Dex is like a +3 armor, a +3 rapier, a +3 to every Dex skill item, and a +3 Reflex Save item all rolled into one. Because they are so good, they become no-brainers for those games where players feel entitled (or the DM allows) free or easy access to items.
Rodrigo Istalindir said:I'm with KahunaBurger, especially with mental stats. A belt that makes you stronger, fine, ok, 90% of your day you're not going to miss it. But how do you deal with taking off a circlet that made you smarter, or made you perceive the universe in a way you couldn't otherwise. There's also a recursive aspect that bugs me -- if I'm smart enough to make me smarter, why don't I become smart enough to make me more smarter, as it were?
I also dislike them because their near-universal applicability makes them too desireable, it makes them boring, it places even more emphasis on stats than skills (or skill). I prefer lower magic games, and a gloves of +6 Dex is like a +3 armor, a +3 rapier, a +3 to every Dex skill item, and a +3 Reflex Save item all rolled into one. Because they are so good, they become no-brainers for those games where players feel entitled (or the DM allows) free or easy access to items.
Ewwww. Adelaide water. EwwwwwSound of Azure said:I'm as confused as you are, Olaf. Maybe it's something in the water?![]()