In my immediately past campaign, characters could not have more than one buffing spell on them at any one time, and could not have more than one cast on them in any 7 day period without there being a small chance (10% cumulative per additional casting) of suffering a 1 point ability drain at the end of the next spell's duration. Kinda like a natural side-effect of having magically enhanced abilities for so long. This meant that buffing spells were used conservatively and were shared around the party.
I then thought about reducing buffing spell duration to 1 min/level, thus making them single-combat effective spells, but never instituted this rule in game play.
In my current campaign there are no such restrictions on the spells, and have even put them into the druid spell list (why druids don't get spells named after the attributes of animals is beyond me), and got rid of those silly buffing spells out of MotW. Since the PCs are only 1st level still, it's too early to tell whether the spells will be abused - which is ultimately the concern with any allegedly "broken" spell.
Cheers, Al'Kelhar
I then thought about reducing buffing spell duration to 1 min/level, thus making them single-combat effective spells, but never instituted this rule in game play.
In my current campaign there are no such restrictions on the spells, and have even put them into the druid spell list (why druids don't get spells named after the attributes of animals is beyond me), and got rid of those silly buffing spells out of MotW. Since the PCs are only 1st level still, it's too early to tell whether the spells will be abused - which is ultimately the concern with any allegedly "broken" spell.
Cheers, Al'Kelhar