Thats so cool!!! WOW. So cool!! Where in the nice hells did you get that from?Psimancer said:This is what I call the BAR method (Base, Assigned, Random).
1) All stats have a base value of 6
2) +1d6 (rolled and assigned as desired)
3) +1d6 (rolled in stat order)
Players have some control, but there is just enough randomness to keep it interesting.
Psychic Warrior said:One way I am considering goes like this.
Make you stat bonuses come out to a certain, pre-assigned number. By that I mean your stats can be anything you want (up to a maximum of 18 and minimum of 3) but the bonus, when added together, add up to a certain number (about 4 or 5 might be a good number). Half of your stats are designated odd and half even as well. I hope that makes sense.
IndyPendant said:Those who favour random statgen seem to think that if the party has two fighter types, one of whom is clearly superior stat-wise to the other, the weaker character's player is considered 'immature' if he can't 'suck it up' and enjoy the character.
Psychic Warrior said:Make you stat bonuses come out to a certain, pre-assigned number. By that I mean your stats can be anything you want (up to a maximum of 18 and minimum of 3) but the bonus, when added together, add up to a certain number (about 4 or 5 might be a good number). Half of your stats are designated odd and half even as well. I hope that makes sense.
Li Shenron said:There isn't really a way which is better than the others.
Thia, you always manage to give me a laugh every other day. But that just kinda pissed me off. Remember that i am still a level 63 epic druid with a pet tarrasque - and those damn four-nostrilled gnomes and the half-orcs didn't fill him up!Thia Halmades said:Nyaricus: Breathe, dude. Breathe.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.