D&D 5E Stat tracking over a campaign

Kevtron

First Post
We just started our first campaign (one session in) and, being the numbers/spreadsheet geek that I am, I've decided that I want to track some stuff and see what happens throughout our campaign. Currently I'm tracking:


  • Proficiency checks - by character and total
  • saving throws - pass and fail total (not by character)
  • Inspiration given, and reason - by character (current reasons are: RP, Heroism, Victory, Skill usage, Other)
  • Percentage of attacks our rogue (me) gets Sneak Attack
  • Total dmg taken/given by character
    • also number of killing blows for each character
    • and number of times each character gets knocked out
  • gold at the end of each session - for my character only (don't want to bother the others)

If you could track anything over the course of a full campaign, is there anything else about which you'd be curious?
 

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Raw d20 results by player.

Hopefully given enough time it'll all work out to be close to 5% per roll ^^

Encounters and short rests/long rest would be both the easiest and most meaningful metrics to track.

How would you recommend tracking this actually? Maybe a column with total encounters before a rest and then just =AVERAGE it? Also... I'm not sure how I'd define an encounter. When we got to our first town we had a bunch of little encounters of goblins. A couple here, a couple there, one in the rafters... How many encounters is that?
 

Also... I'm not sure how I'd define an encounter. When we got to our first town we had a bunch of little encounters of goblins. A couple here, a couple there, one in the rafters... How many encounters is that?

From when you enter initiative order, until you leave it again, I'd say.
 

From when you enter initiative order, until you leave it again, I'd say.

Well, for all of our little encounters we rolled initiative again, since we wandered around finding them, so it would have ended up being something like 6 or 7 before the first short rest. But taking out one goblin that had been looting in a watch tower as a group of 4 isn't much of an encounter.

You also mentioned RP/exploration encounters, which would be even harder to track.
 

How would you recommend tracking this actually? Maybe a column with total encounters before a rest and then just =AVERAGE it? Also... I'm not sure how I'd define an encounter. When we got to our first town we had a bunch of little encounters of goblins. A couple here, a couple there, one in the rafters... How many encounters is that?

Sounds like a bunch of easy encounters though if the characters are 1st or 2nd level they might be medium. Estimating difficulties would be a good thing to track to.

Easy/Medium/Hard/Deadly. That would take understanding the encounter guidelines.
 

When I played a barbarian I was, at first, underwhelmed by the damage I was dishing out. By the third session I started keeping track of the damage I took/mitigated with rage. It would have killed 3 other players that session.

That was a fun metric.



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When I played a barbarian I was, at first, underwhelmed by the damage I was dishing out. By the third session I started keeping track of the damage I took/mitigated with rage. It would have killed 3 other players that session.

That was a fun metric.

That would be something cool if we had a barbarian. There are definitely some interesting class specific things. That's why I've got the sneak attack for my rogue. We also have a Ranger, Pally, and Sorc, if that gives any others ideas.
But I would like to keep it things I can easily track solo.
 

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