Davelozzi
Explorer
Storminator said:Feeling a bit tangential now ...
Yeah, sorry about that, I kind of hijacked the thread for a minute there. At any rate it's over now, thanks for the info.
Storminator said:Feeling a bit tangential now ...
dimonic said:The effort to write a "players" book is far less than the effort to write a DM's book.
Mytholder said:While I agree with 90% of the rest of your post, I'd disagree completely with that. When you're writing for DMs, you know that your material is going to be assessed and filtered by them and the needs of their campaign. There's another layer between the written material and the game, so you can afford to include tangents, optional rules and so on. Player-focussed stuff not only needs to be able to be dropped right into the game, and also gets a lot more of a workout. (A monster might show up only for one fight ever, so it's not too big a screwup if some bit of the monster writeup sucks. A player might be using a character based on a particular PrC for months or years, so it really has to be much tighter.)
Sir Whiskers said:Yep, which says to me that one area where companies can improve is in creating products that save time. DireKobold is doing this in part, by producing a product which can be scaled to party level before it's downloaded. Sure, Dungeon magazine provides tips on scaling their adventures, but DK does the work for me. Others are publishing "interactive" srd's, spell lists, etc., which perform much of the grunt work for dm's and players. And one day, we'll actually have the holy grail of character generators...I hope.![]()
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There are and have been plenty of Open RPGs out there, such as the Action! System, for example. d20 wasn't the first, but it is the most popular, by a wide margin. Some enjoy a great following, and like the AS and FUDGE, enjoy some degree of popularity and have seen print. The Fuzion system is the merging of the Hero system and R. Talosorian's Interlock system, and has a couple of games released (such as Sengoku). However, d20 powers the 800 lb. gorilla of gaming, D&D. It is much easier to get someone to try, say d20 Modern, than it is to get them to try something like Blue Planet.dimonic said:I am surpriseed that other OGL systems have not appeared. D20 is fine for those who thought DnD was a good system, but there are any number of systems that are mechanically easier to fit to realistic game mechanics.
Evil Eli said:So never of you guys feel the market is over saturated right now?
The main reason I lament the passing of FASA and Hogs Head is the fact they werer producing RPG's that were not D20.
Don't get me wrong I like the OGl and the things it has done for the Game. But how many ways can you play the same game!
WizarDru said:There are and have been plenty of Open RPGs out there, such as the
There are no Epic level adventures because the Epic handbook is not OGC. The piddly amount that came out with 3.5 is insufficient for creating Epic adventures.dimonic said:Why is there no "Epic" module? Again, too costly to create, too few purchasers (DMs). Actually, the whole epic system is seen as too shakey too expect much in the way of sales for such a module, and if it came off badly, it woukd hurt the company who made it, not Wizards.
The Action! System is OGC. It is completely unrelated to D20. Gold Rush Games released it. It is a generic system with a GURPS-lite feel.I am surpriseed that other OGL systems have not appeared. D20 is fine for those who thought DnD was a good system, but there are any number of systems that are mechanically easier to fit to realistic game mechanics.
jmucchiello said:There are no Epic level adventures because the Epic handbook is not OGC. The piddly amount that came out with 3.5 is insufficient for creating Epic adventures.