Sholari
First Post
woodelf said:Now, i see a lot more people GMing, but rarely multiple campaigns; more of the campaigns fall apart more quickly (not always due to GM burnout); and a GM who has finished a campaign is less likely to want to jump right back into the saddle.
Yeah, I'd have to agree with this assessment. As a player it is great to have both rapid advancement and a lot of options both for combat and character customization, however, for a DM trying to balance it all and having to manage a whole cast of characters for every adventure it can be more of a burden. Due to this added complexity the 3.x D&D editions seem to require the most administrative overhead (though they are my favorite).
At the same time new modules which provide an important time-saving support to busy DMs are falling by the wayside due to the economics of the RPG industry. The diversity of the d20 industry has led to fragmentation of the market for modules increasing the risk that publishing one will not be profitable (especially for a smaller company). Furthermore, DMs tend to be picky and their preferences can vary quite a bit. While I really do have a strong need for a good quality module that need is very personalized to my taste. A good 80% of the modules out their I would not consider useful and would thus not purchase.
Dungeon is of course one solution. In that past, I have subscribed because maybe one in four modules would pass my personalized screening criteria and I could potentially use it in my game. Perhaps some alternative type of bundling solution might work to revive the market for modules.
Another potential would be for a game company to try to differentiate their system through better DM support on their website. The theory is that some portion of DMs would gravitate toward campaign worlds with better support. At least in my experience a couple sessions into a good campaign, players usually begin buying all the player books for that campaign world. This would require that the modules would work well with the specific campaign world but not others, otherwise people would simply download the adventures and use them in a different campaign world. The economics wouldn't be as much an issue if these free modules were provided in pdf format as the more predictable development costs are probably fraction of what the printing costs are. (I realize WOTC does provide some adventures on their website but have found them to be of inferior quality).
A third idea I had was a pdf adventure publisher similar to dire kobold that not only customizes adventures by level but also customizes them by game world. The company would take the basic characters and story arch... revising it for each campaign setting.
Anyway, just a couple thoughts.
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