Crimson Longinus
Legend
I despise systems with static DCs (or equivalent.) I think that such a system simply fails at representing the reality even with rudimentary plausibility. Everything is not equally difficult.
I don’t think representing reality is generally a goal of static DC systems.I despise systems with static DCs (or equivalent.) I think that such a system simply fails at representing the reality even with rudimentary plausibility. Everything is not equally difficult.
I think that even from in-character perspective telling the DCs is often justified. If the character knows what they're attempting to do they should have a rough idea how difficult it might be, probably better than what the player could gauge merely from the verbal description given by the GM. Now in some situations withholding the DC might be justified, if the character was not aware of the full scope of the task.Oh, yeah, that’s definitely a thing I see a lot of DMs doing, and I don’t think it serves the game well. I would push back against the idea that players aren’t supposed to know DCs though. I don’t see any support for that notion in the rules text, and in fact I think the game runs much better if you tell the players the DC before they roll.
And that's why I have no use for them.I don’t think representing reality is generally a goal of static DC systems.
Agreed! Although, personally I am less concerned with whether the player knowing the DC is “justified” and more with what the gameplay benefits of withholding or revealing that information is. There are probably some situations where withholding that information would have the greater benefit, but in my experience such occasions are very rare.I think that even from in-character perspective telling the DCs is often justified. If the character knows what they're attempting to do they should have a rough idea how difficult it might be, probably better than what the player could gauge merely from the verbal description given by the GM. Now in some situations withholding the DC might be justified, if the character was not aware of the full scope of the task.
I do, for like a decade now. Static DCs are just straight up better than floating ones.
I use a following table:
18+ or nat 20: you do it
11-17: you do it, but there's a complication
10- or nat 1.: you fail and there's a complication
Well, no.I despise systems with static DCs (or equivalent.) I think that such a system simply fails at representing the reality even with rudimentary plausibility. Everything is not equally difficult.
I was going to say something similar (with just the exact numbers being a little different, though I like yours.) We turn it around so it's not so much about the difficulty of the task, it's about the deftness of the character's achievement.I do, for like a decade now. Static DCs are just straight up better than floating ones.
I use a following table:
18+ or nat 20: you do it
11-17: you do it, but there's a complication
10- or nat 1.: you fail and there's a complication
These numbers are based on PbtA distribution (2d6, 6- is fail, 7-9 is partial success, 10+ is full success). Here's an anydice link.I was going to say something similar (with just the exact numbers being a little different, though I like yours.) We turn it around so it's not so much about the difficulty of the task, it's about the deftness of the character's achievement.