Li Shenron
Legend
Baby Samurai said:Players like to be more proactive.
Yeah exactly. Which is why I want to roll my saving throws, so that I have something to do also when it's not my turn

Baby Samurai said:Players like to be more proactive.
Li Shenron said:Yeah exactly. Which is why I want to roll my saving throws, so that I have something to do also when it's not my turn![]()
KarinsDad said:You won't be impartial to it as a player when the entire group of players are rolilng up new PCs because of two back to back Fireballs where the enemy not only rolled great both times, but he criticaled on both Fireballs (which can occur in 4E) and TPKed the entire party because nobody could save.
Stalker0 said:In fact action points may be the saving grace for me against the problem I'm having with static saves...that players don't get any say so in if they are effecting by spells. If they can spend action points to negate spells, then that's something...and I may be okay with that.
KarinsDad said:Not if the mooks are standing to either side of the BBEG. There is no cover there.
The plausibility just does not work with this type of math. Sure, some people can ignore that. As has been stated by some people who have played SWSE, it does become a problem for others..
KarinsDad said:Oh, you mean like real life where RANDOM unexpected things can happen?
Sure, one would expect the BBEG to survive most of the time even when his mooks fall. But for it to happen every single time is video gamey and leads to metamagic decisions by players.
PC Fighter: "Wizard, cast your Fireball and I'll then go attack the BBEG" instead of "Wizard, cast your Fireball and then I'll go attack whomever is standing".
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KarinsDad said:Actually, that is a strength of the current system. The Wizard is looking right at the enemy caster (being the cautious type he is), sees that he is casting Fireball and hides behind a pillar. The Rogue is busy sneak attacking the Bugbear, doesn't see it coming, and gets caught in the blast.
The current system allows for random events. There are no guarantees in life and in gaming. That's what makes the current system a good model that people can relate to.
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Celebrim said:Someone made a very good observation about 3rd edition along the lines of 'if your justification of the rule involves stating that you can ready an action, then its probably not a very good rule.'
I propose that the 4th edition variant on this guideline is, 'if your justification of the rule involves stating that you can spend action points, then its probably not a very good rule.'
AllisterH said:You keep mentioning plausibility but I honestly don't understand what you mean. Are you stating that it is more plausible that the BBEG will fail a save than the minions?
AllisterH said:But that's one of the places where as a DM/player you don't WANT as a resolution for an encounter. IME, No one remembers fondly the scenario where the BBEG fails and you mop up the small fry. In fact, as a DM/player I tended to feel more gipped than pleased when that happens.
AllisterH said:You can explain it like that, but more often, it is "Wizard standing next to rogue, both dodge, yet somehow the wizard dodges better than the rogue". For many people, this makes no sense even with the randomness of life.