Mechanically, the change is sound. It reduces time spent calculating rolls for large groups of monsters and it creates uniformity between large groups of creatures.
But from a playing the game standpoint I don't like it for the reasons mentioned. Spells are a different kettle of fish from an attack. An attack usually takes away hitpoints, further if you notice all of the attack options that can do more than that (trip, grapple, disarm) all allow an opposed roll. Spells can kill you, take you out of the fight in an instant, even turn you to the other side. Players want to be in control of their character's destiny, even if its a complete illusion, even if the math works out exactly the same if the dm is rolling, that doesn't matter to people. They want to roll the dice for their characters in the big moments, its as simple as that.
I personally don't think this change will come over either as this is an area where star wars and dnd differ greatly. In Star Wars, other than the occasional force bad guy, the party doesn't get hit with lots of "magic". They get shot at, and shoot back.
Magic is prevalent in dnd, players get hit with saving throw stuff all the time. The same mechanic that works in star wars wouldn't work in dnd imo.
But from a playing the game standpoint I don't like it for the reasons mentioned. Spells are a different kettle of fish from an attack. An attack usually takes away hitpoints, further if you notice all of the attack options that can do more than that (trip, grapple, disarm) all allow an opposed roll. Spells can kill you, take you out of the fight in an instant, even turn you to the other side. Players want to be in control of their character's destiny, even if its a complete illusion, even if the math works out exactly the same if the dm is rolling, that doesn't matter to people. They want to roll the dice for their characters in the big moments, its as simple as that.
I personally don't think this change will come over either as this is an area where star wars and dnd differ greatly. In Star Wars, other than the occasional force bad guy, the party doesn't get hit with lots of "magic". They get shot at, and shoot back.
Magic is prevalent in dnd, players get hit with saving throw stuff all the time. The same mechanic that works in star wars wouldn't work in dnd imo.