It's a game based around teamwork. Concessions w/r/t individual agendas have to be made.It makes no sense to me as a player to take someone on a given adventure who in character would not want to be there.
It's a game based around teamwork. Concessions w/r/t individual agendas have to be made.It makes no sense to me as a player to take someone on a given adventure who in character would not want to be there.
Whenever I talk about our CITY game the pun is intended. Puns are one of the basic building blocks of that universe.Pun fully intended, I presume.
Your own (far less hyperbolic) example posited sailors and free traders? Is it bad for to agree to play D&D and then want to pursue high seas fantasy adventure? Are pirate ships and swashbuckling not allowed in D&D![]()
If you as a player don't like any of the hooks that the DM has provided for you, then you have two alternatives: (1) provide a new hook that interests everyone, including all the other players and the DM; (2) leave the game. Any sort of passive agressive "station squatting" or other deliberately disruptive behavior is simply childish.
It makes no sense to me as a player to take someone on a given adventure who in character would not want to be there.
Station squatting is a complement to the DM's world building. Enjoy it.
Or 3) It makes no sense to me, as a player, to get everyone together for a gaming session, and then put a major kink in it because I'm inflexible. What's more important - staying "in character" or having more fun with your friends?
Exactly. In the end players are better served by rationalizing why their character go on the adventure rather than why they don't.We have a house rule with my group, where the players agree to "bite the hook". Which means rationalizing why they're PC would go on the quest.
Exactly, redux!It doesn't mean we don't expect the GM to incorporate our goals into the game and future plot hooks.
You're on real roll here.There's always gotta be some give and take. But since most GMs suck at deliverly a truly ad-libbed session, players need to accept that the DM only has the Dungeon of Disasterous Doom mapped out, so that's where the party needs to go.
Which means it's a power issue, best settled by talking honestly out-of-game.Station Squatting, as I see the term, therefore means the party sees the plot hook, and blatantly refuses to go on it, instead spending an entire evening on mundane tasks, and worse, expecting the GM to make an adventure on the fly to make said mundane task exciting.
Yes, that too.Or 3) Talk to the GM about why the plot hooks he's providing aren't doing the job.
I've said it before, I'll say it again: the more I play D&D, the more I come to realize it's just group therapy with dice.Umbran said:So many people forget that this is not just a game of characters, but of players - and the players can communicate without having to act it out in game. Meta-discussions can be very constructive.