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Stats at Character creation


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Arkhandus

First Post
Seems cool to me.

I always use a reasonably generous rolling method or point-buy fallback for my groups. 5d6 drop lowest 2 and arrange to taste, or 4d6 7 times drop lowest die each time and drop lowest score, or similar. Usually a 35 or 40 point buy fallback for those who don't want to roll or get a terrible or very subpar set of rolls compared to the rest of the group.

Jules, a jungle elf barbarian (alter multiclassed into shaman from OA), in my Rhunaria campaign had actually rolled a set of ability scores very close to the set you posted. I don't think he had a single stat below 14, and he had several scores of 16+, with one or two 18s, before adjustments for race. Generally if any PC rolled ability scores with a total ability modifier half as good as Jules', or worse, I'd let them re-roll since it was obvious they would be totally outclassed by him and other PCs in play.


But then, I prefer to play and DM for characters that are actually heroic in ability, not losers trying desperately, in vain, to achieve greatness despite their pathetic or barely-talented capabilities. I can suck at stuff in real life, I shouldn't have to put up with my character in a heroic fantasy game sucking too.
 

Arkhandus

First Post
That said, I don't mind playing characters that have flaws or weaknesses. I just don't want the weakness to be the entire friggin' character or their defining trait: just how sucky they are.

I've never really played a character before with all-around good stats, anyway.
 


awayfarer

First Post
For my Eberron game I did something a little peculiar and made it a 25 point buy but with all attributes starting at 10. The idea is that the PC's were the best candidates to join an special forces group and I wanted the stats to reflect a group with few or no flaws.

It's worked, thus far they're steamrolling over encounters. It's fun for me because I know I have a durable crew and can throw really mean stuff at them. :)
 

Nellisir

Hero
I dropped the scores and just use modifiers (a la True20); all stats start at 0; characters get 8 pnts to distribute how they like.
 

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