Stats for penguin?

Moozithanilus -- male brownie* Pal 6: CR 8; Small-size fey; HD 6d10+18; hp 82; Init +4, Spd 20 ft.; AC 22 (touch 15, flat-footed 18); Atk +8/+3 melee (1d6+2, +1 light lance or +1 short sword), +11/+6 (masterwork arrows), (1d6+1, mighty composite short bow +1); SA aura of courage, charm person 3/day, detect evil, divine grace, smite evil 1/day; SQ brownie qualities, divine health, empathic link with special mount, halfling traits, lay on hands (42 hp/day), remove disease (2/week), special mount** (Squirrel), share spells with special mount, turn undead 10/day (as 3rd level cleric); AL LG; SV Fort +16, Ref +14, Will +14; Str 12, Dex 18, Con 15, Int 13, Wis 18, Cha 24. Height 3 ft. 1 in.

Skills and Feats: concentration +5, diplomacy +10, handle animal +14, heal +6, knowledge: religon +3, ride +14; Mounted Archery, Mounted Combat, Spirited Charge

Brownie qualities: charm person (caster level 12,), effusive charm (+4 DC for enchantment spells, +4 on all Cha checks, +8 Cha checks vs members of the opposite sex, immunity to blinding beauty and unearthly beauty)

Paladin Spells per Day: 2. DC 15 (19 - enchantment spells)

Possessions: +1 mithral chain shirt, small steel shield, +1 light lance, +1 short sword, mighty composite short bow +1, 60 masterwork arrows, Quiver of Ehlonna, Amulet of Natural Armor +1, wand of cure light wounds (50 charges), 3 Quaal's Feather Tokens (tree), 5 pp, 5 gp.


Squirrel: Dire Squirrel; Medium-size animal; HD 6d8+12; hp 52; Init +5; Spd 30 ft., climb 15 ft., glide 50 ft. (clumsy); AC 23 (touch 15, flat-footed 18); Atk +6 melee (1d4+3, 2 claws); +1 melee (1d6+1, bite); Face/Reach 5 ft. by 5 ft./5 ft.; SA rend 3d6+3; SQ empathic link, improved evasion, scent, share saving throws, share spells; AL N; SV Fort +10, Ref +11, Will +5; Str 17, Dex 21, Con 17, Int 6, Wis 12, Cha 11. Skills: climb +14, listen +6, spot +6. Equipment: collar of resistance +2***

“enemies of The Great Untouched Forest have learned to fear Mooz and Squirrel



* 'brownie' is a halfling with the half-nymph template from The Net Book of Templates

** special mount aquired at 6th level (outlined in Defenders of the Faith)

*** as robe of resistance (Masters of the Wild)
 

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One of the earlier comments reminded me of something: you always run into Dire Bears, Dire Tigers, Dire Wolves... fully grown, nasty creatures. How come you never run into a Dire Puppy? Dire Chihuahua? Dire Dolphin?

And what would a Dire Human be? Just a Giant, or would it be different?

Oh, and I am SO using the Dire Flying Squirrel stats you guys gave. It has that whole "what the hell is THAT thing?" feel to it. Imagine a group of them terrorizing a village. Imagine one as a companion for a Ranger or Druid, especially an Awakened one. Imagine what happens when one becomes a Ghost.

Let's see... time to get really silly here...
(I'm assuming there's no actual "glide" movement type, it's just Fly with the bad maneuverability types limiting angle, and maybe a special limit that you can't go upward)

"Rocky", Awakened Dire Squirrel Ghost
Medium-Sized Animal
Hit Dice: 6d12 (39 hp)
Initiative: +5 (Dex)
Speed: 30 ft., climb 15 ft., fly 50 ft. (perfect)
AC: 19 vs. Ethereal attacks (+5 Dex, +4 natural), 17 when manifested (+5 Dex, +2 deflection)
Attacks: 2 incorporeal claws +7 melee, incorporeal bite +2 melee
Damage: claw 1d4+3, bite 1d6+1
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: Rend 3d6+3, Corrupting Gaze, Malevolence, Telekinesis
Special Qualities: Scent, Rejuvenation, Undead, Incorporeal
Saves: Fort +8, Ref +10, Will +3
Abilities: Str 16, Dex 21, Con 17, Int 10, Wis 12, Cha 13
Skills: Climb +16, Listen +16, Spot +16, Spot +16, Bluff +7, Hide +22
Languages: Common, Sylvan

REND (Ex): If a dire squirrel hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 3d6+3 points of damage.
Manifestation (Su): All ghosts have this ability. See MM for details.
MALEVOLENCE (Su): Once per round, an ethereal ghost can merge its body with a creature on the Material Plane, as the spell Magic Jar (Will DC 16, 10th-level caster)
TELEKINESIS (Su): The ghost can use Telekinesis once per round as a free action, as cast by a 12th-level Sorcerer
CORRUPTING GAZE (Su): The ghost can blast living beings at a glance, at a range of up to 30 feet. Creatures that meet the ghost's gaze must make a Fortitude save (DC 16) or suffer 2d10 points of damage and 1d4 points of permanent Charisma drain
REJUVENATION (Su): Within 2d4 days, a ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20+6) against DC 16.
UNDEAD: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.
INCORPOREAL: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and its own attacks pass through armor. Always moves silently.

Now tell me that wouldn't make a fun enemy for a party of around 4th or 5th level (Ghost adds 2 to CR, and a 4 HD animal wouldn't be very high). Especially if you play him as totally insane.
 

Lela, you're welcome!
Spatzimaus said:
I am SO using the Dire Flying Squirrel stats

(I'm assuming there's no actual "glide" movement type, it's just Fly with the bad maneuverability types limiting angle, and maybe a special limit that you can't go upward)
you're exactly right Spatzimaus, i just didn't take the time to explain it (i thought people would get it:D )

oh, and i'm not sure a party would think an insane, malevolent awakened dire squirrel ghost would be 'fun'. but you will! :D
 
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Spatzimaus said:
One of the earlier comments reminded me of something: you always run into Dire Bears, Dire Tigers, Dire Wolves... fully grown, nasty creatures. How come you never run into a Dire Puppy? Dire Chihuahua? Dire Dolphin?

Dire Dolphins would be fun. I'd also love a Large Dire Toad. Whip Toung, Improved Grab, Jump, kicks in watter. Dangerous beastie.

Don't forget Dire Goldfish, Dire Lamas, and Dire Pariots.

"HELP! I'm being attacked by the Ghost of my Dire Goldfish." --Now there's a plot hook. LOL

The best part is, I might actually use it.

KaeYoss said:
You haven't played D&D before you've been ravaged by a hord of rabid dire bunnies, dire pussy-cats and dire puppies.

If you've got the stats, hand them over. :) :cool:
 

Lela said:

If you've got the stats, hand them over. :) :cool:

I'm afraid not. Although they surely get a Cute Presence (Su): Because they're so very cute, you must make a will save (DC 25) or must use your action to stroke and pet them, saying "Where's my cut-ee boot-ee moot-eee" and other silly things, picking them up and hugging them.

Rake (Ex): Whenever you pick up a dire puppy, pussy cat or bunny, they can rake you, automatically making critical hits with all their natural attacks.

:D
 

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