Stats for penguin?

JmT

First Post
Hi,

I am trying to found stats for a penguin. The goal is to use it as an animal compagnion for an NPC semi-aquatic ranger I am building.

Any idea where I can found this? Any stats proposal?

Thanks,

JMT
 
Last edited:

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JmT said:
Hi,

I am trying to found stats for a penguin. The goal is to use it as an animal compagnion for an NPC semi-aquatic ranger I am building.

Any idea where I can found this? Any stats proposal?

Thanks,

JMT

Just use the stats for a turkey, and change the flight speed to a swim speed. :p
 

Please comment, I build up these stats blocks, not sure if they make sense or are accurate.

Thanks,

JmT



Rockhopper penguin
small Animal
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 5ft., 40 ft.(swim)
AC: 13 (+1 size, +2 Dex)
Attacks: Bite +2 melee
Damage: Bite 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: -
Special Qualities: Cold resistance
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 8, Dex 15, Con 11,
Int 2, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Weapon finesse (Bite)
Climate/Terrain: cold seas and islands

Organization: Solitary, pair or colony (10-30)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (small)


Emperor penguin
Medium Animal
Hit Dice: 2d8+2 (12 hp)
Initiative: +2 (Dex)
Speed: 5ft., 40 ft.(swim)
AC: 14 (+o size, +2 Dex, +2 natural)
Attacks: bite +2 melee
Damage: bite 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: -
Special Qualities: Cold resistance
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 12, Dex 15, Con 14,
Int 2, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Weapon finesse (Bite)
Climate/Terrain: cold seas and islands

Organization: Solitary, pair or colony (10-30)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium)
 


your stats are just a little off, JmT

Animals have a Base Attack Bonus equal to a cleric and Fort and Refl saves are both usually 'good' (base saves Fort +2, Refl +2, Will +0,)

so the changes to the rockhopper would be:

saves: Fort +2, (base +2, +0 Con)
---------Refl +4, (base +2, +2 Dex)
---------Will +1 (Base +0, +1 Wis)

Attack Bonus: +0 base, +1 size, +2 weapon finesse = +3


the Emperor

saves: Fort +5, (base +3, +2 Con)
---------Ref +5, (base +3, +2 dex)
---------Will +1 (base +0, +1 Wis)

Attack Bonus: +1 base, +0 size, +2 weapon finesse = +3


i'm pretty sure that's right...:)
 


While this cracks me up, I can't believe that a penguin's peck is gonna do more damage than an eagle's beak.

Emperor penguins don't usually reach 4 feet tall, or 100 pounds -- I think they should be small critters. To fix the damage, I'd give them a strength of 8 (10 if you're feeling generous toward penguins -- an understandable sentiment) and make the emperors size small, with a bite damage of 1d2 -- same as a donkey's. To make up for it, you could consider giving them a flap attack (one site i looked at said a penguin's flippers could break your fingers), and give them the weapon finesse (peck) feat when in the water.

Penguins on land don't exactly conjure the word "finesse." For that reason, I'd give them a -6 cirumstance penalty to dexterity on land.

Daniel
 


How about a Pittsburgh Penguin?


Penguin, Pittsburgh - Medium-size Human (CR1/2) - Chaotic Neutral

AC: 12 (+1 Dex, +1 Padded)
Speed: 30; 20 skating (Pittsburgh Penguins move more slowly than normal on ice)
HD: 1d8+1(5)
Saves: Fort: +3, Ref: +1, Will +0

Attacks: +2 ranged shot on goal (puck, on ice surfaces only), +2 melee (stick)
Damage: puck (1d4), stick (1d6)
SA: Shot on goal (only once every 20 minutes), cross check, hook, improved grab
SQ: Icing

Abilities: Str 12, Dex 12, Con 12, Int 6, Wis 10, Cha 10
Skills: Ice Skating + 5, Passing +5, Shooting +1
Feats: Improved unarmed strike, improved trip
Face/Reach: 5' by 5'/5'
Initiative: +1
 


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