Sir Whiskers
First Post
You're right, the average with 4d6, drop lowest is from 12-13 (my bad).
I just wanted to make sure others understood that using cards is not quite the same as dice. For GM's (and players) who worry that one character will, through lucky die rolls, dominate play, this is a very effective method for generating stats. And, as you indicated, the bell curve can be adjusted by adding/subtracting certain cards, or specifying that certain cards have a different value (all 1's become 2's, for example).
I just wanted to make sure others understood that using cards is not quite the same as dice. For GM's (and players) who worry that one character will, through lucky die rolls, dominate play, this is a very effective method for generating stats. And, as you indicated, the bell curve can be adjusted by adding/subtracting certain cards, or specifying that certain cards have a different value (all 1's become 2's, for example).