I'm not entirely certain this works.
Polearm Gamble: "When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy."
Opportunity Attacks can invalidate the action that triggered them - but in this case, the enemy has already entered the space when your attack goes off. Yes, he cannot move any further - but he already arrived in that spot. Your attack takes place with him in the square adjacent to you.
Compare this to normal Opportunity Attacks, which are triggered when enemies leave squares - hence why you can hit them and stop them from moving any farther, in conjunction with your fighter abilities. Which is a different series of events that what happens with Polearm Gamble.
I'm not positive of this - interrupts are a tricky thing - but the fact that it is triggered after he has already arrived next to you strikes me as preventing you from stopping his movement prior to that point.
Polearm Gamble: "When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy."
Opportunity Attacks can invalidate the action that triggered them - but in this case, the enemy has already entered the space when your attack goes off. Yes, he cannot move any further - but he already arrived in that spot. Your attack takes place with him in the square adjacent to you.
Compare this to normal Opportunity Attacks, which are triggered when enemies leave squares - hence why you can hit them and stop them from moving any farther, in conjunction with your fighter abilities. Which is a different series of events that what happens with Polearm Gamble.
I'm not positive of this - interrupts are a tricky thing - but the fact that it is triggered after he has already arrived next to you strikes me as preventing you from stopping his movement prior to that point.