Ristamar said:Steering wheels are about the same these days (though console wheels used to be pretty lame). Flight sticks are still weak on consoles, while gamepads still are subpar on PC's and are also far too expensive in comparsion to console gamepads.
As for wheels, yes to some extent.. I was referring to the more "exotic" stuff that most race and flight sim fans use as opposed to the stuff you buy off the shelf at Best Buy. As for gamepads, I'm not sure how you can say that. My current gamepad works just as well, or better, than the PS2 or Xbox controllers do. And it was only like $30 bucks. Most of the console controllers, etc. I see, being properitary, are generally more expensive.
There's also the issues of smaller, high resolution monitors vs. larger, lower resolution TV's, with the recent rise of progressive scan in console gaming making this subtopic even more interesting.
Yeah, sure, you still have to drop a couple of grand for HDTVs. Otherwise, frankly I prefer a 19 to 21" monitor running at 1024+ resolutions over even big screen TVs.
Keyboards are also available on most consoles, as well.
At that point, your console is essentially becoming a very limited [since it only does gaming and/or dvd based media playback] general purpose computer.
That's a very skewed perspective, to say the least. One or two $15 memory cards that will save 30+ games will always far cheaper than any reasonable hard drive on the market.
Not really. I don't use 3.5" floppies anymore, because I hate keeping stack and stacks of them around. Use as few writable CDs and DVDs as I can, and as many harddrives because you have virtually unlimited space. Not to mention with harddrives they are bundled with the system and you generally don't lose them between cushions of the couch, getting sucked up in the vacuum, etc.
But it's also expensive as hell to continually upgrade, and in terms of potential power vs. effective usage, the PC wastes a lot of its resources.
I suppose it depends on how often you upgrade too and what you upgrade and how effectively you upgrade. Buying a new system every couple of years is expensive. But the point of a computer is that it not only can do high-end gaming, but it allows you to a vast variety of computing tasks.
Most PC game developers code for a lowest common denominator, rarely taking full advantage of the hardware available to them simply because the PC hardware market is so varied.
Actually, they don't. If they were still definetly to the LCD, you'd be talking about developers just now getting into hardware transform and lighting. However, yes there is a level thats not at the top of PC hardware that gets used as a baseline, although most developers attempt to cram as much advanced hardware usage as they can in. And one reason the PC games are generally the same price as most consoles [which have licensing fees to deal with] is that it takes a tad bit longer generally to develop and test a PC game due to the broad nature of hardware out there... which is a plus for consoles [in fact, even though xbox uses a win2k kernel, it has no dynamic libraries, all libraries are static and are shipped on the dvd with the game so that the game always has the right libaries.]
Along with that comes patching, conflicts, and incompatability issues that will never be found on console systems.
Yeah, once a bug on a console, always a bug. Yippee!!
As for genres, the PC has been playing catch-up in the RPG department (and doing very well now, thanks mostly to Bioware and Black Isle), while consoles have been doing the same with FPS'. The PC has an edge in FPS' while consoles still maintain a slight RPG edge, IMO.
The RPG has gotten resurected on the PC, sure. But catch-up? No, I don't think so. There is nothing like Morrowing, NWN, the BG series [hah, look at the lame title they did for the console using the BG name], etc. on the console. It tends more towards anime stuff like FF which has a completely different mindset of adventuring that tends to not be as accepted to PC gamers. I personally new the developers who wrote Septerra Core, a FF-ish RPG, for the PC. Got excellent reviews, etc.. but didn't sell well at all. Have a copy somewhere, played it, and it was a good game, but never enjoyed it just like I never enjoyed the FF series.
As far as FPS, until the keyboard and mouse [or a controller that mimics it quite closely] is the perferred control device on a console, FPS will never remotely get close to whats on the PC; especially more hard-core realistic shooters. Gamepads just don't have the fidelity for the precision in which most FPS gamers need.
'Sides, with FPS the genre is as much about the game as the mods that come up and surround it. Won't see that happen for a console, even the XBox due to its very nature.
Platform and adventure games, in general, are far superior on consoles, while RTS and flight sims are generally always much better on PC's.
Much like FPS, I'm not really sure you can play an RTS on a console without a keyboard/mouse control setup.
Platform games? Guess I stopped that back at Lode Runner. No wait, I did spend one weekend playing Contra way back in college.
As for adventure, personal preference is for an RPG over adventure games.
Sports and racing games are more of a toss-up and could be argued either way.
Sports, yes. Arcade racing games, yes. But racing sims are in the same boat as flight sims.
there are certain games that will never see the light of day on PC, and games that will never come to consoles
Thats not a bad thing.. there are plenty of titles that work best for the general "culture" thats grown up around each. About the only thing I really wish that the PC had is a high-quality fighting game like DOA3.
I won't even go into the difference in 'feel' between console and PC games.
Kids vs adults?

There's also socialization issues, ease of transport, among other things.
Well, don't need the computer or console to socialize. But then again, right now even if you have a console and take it somewhere, you are limited to what connecting two systems together? How many of the games take advantage of that?
Buddy of mine just got one of the small mini-PC cases that basically holds a DVD/CD, harddrive, one PCI card, one AGP video card, and has a built in 10/100 motherboard and supports latest Intel P4s and chipsets, along with DDRRAM. Even comes with a carrying case. It dimensions are different, but making a quick judgement call, I'd say it takes up slightly less area than an Xbox. Now, granted, it was a bit heavier than my decked out alumnium cased PC, but being that you could easily transport it and LCD monitor in one trip... it was nice.
On all of those points, I agree 100%.![]()
Well, that is a least something import to agree upon. Gameplay is king... without it, even the flashiest graphics and hardware is just boring after about 5 minutes.
I can only venture a guess, but one reason may be that Tsyr prefers a large viewing area, hence the recommendation for a 27"+ TV...
HDTV? I could understand that. But a 27" TV running in the really low resolutions it does is worse than running a 19" or 21" monitor at 1024+ resolutions....
'Sides, Steel Battallion sounds like the prefect game to go to the expense of a tri-monitor setup.
