delericho
Legend
withak said:Throwing more resources at a late project tends to make it later. It applies in software engineering , and I wouldn't be surprised if it applies in game design, as well.
Absolutely.
In fact, everything we've been seeing lately (e-Dragon slipping to bi-monthly, Gleemax login problems, the delays in getting the SRD out, the PHB being slipped a month...) could very well have originated by a single problem cropping up just after the GenCon announcement, leading to management adopting an "all hands on deck" strategy of throwing everyone at the project... and making it much later and much less organised.
This is probably yet another case where we should not assume malice where another explanation entirely (poor fortune in this case) is more likely.