Stocking an in-game library - give me cool titles and authors from your game!

Piratecat said:
The PCs in my game are soon going to be in a big library, and it'd be really useful for me to have a whole lot of book titles and authors to mention when they look at things. The library is in the Astral and has books from all over the multiverse, so just about anything non-goofy is fair game. Can you help? Feel free to use names or ideas from your own game, or to let your imagination run wild; the more titles and authors, the merrier.

Thanks!

K, whats up with this. MY group is also going to a library in the Astral Plane as well. You better not check out all the books I need. Keep your gold safe and you might want to pack up any loose items, there is halfling rogue in the party and he is not above stealing.

Glad this thread came up, will be useful for me also.
 

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I recall reading somewhere about a bunch of D&D characters sitting around playing a game where they pretended to be office workers in a world without magic. There should definitely be a copy of that in the library.
 

Kafkonia said:
I recall reading somewhere about a bunch of D&D characters sitting around playing a game where they pretended to be office workers in a world without magic. There should definitely be a copy of that in the library.
Papers and Paychecks was it?

Gorgons, Hydras & Chimeræ:
Secrets of the past in the monsters of today.

The Shadowlands of Pre-Existence

Warped Worlds, Crystallized Cosmoses:
Keeping Chaos and Law balanced within and without.
by High Conjurer Rahnik

The Obyrith: Terrors of Older Standing

Our Sinless Infancy

Lost stone circles and why they should stay that way
by Pheaton Briteblade

Minotaurs, Hippogryphs and Other Disturbing Origins

Elementalism:
A study of Matter, energy and their interactions.
 
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Sidereal Knight said:
Noble Beasts of Khorvaire

My first inclination was to mention Khorvaire: Unsafe at any Speed, but I wonder if anyone gets the reference?

I have a few:

The Speculations of Selatrim the Mage
Lights in the Darkness: Being a Discourse on the Forces of Good within the Earth
Infinite Finality: The Abyss as Final Destination for the Wicked
 

By the way, the Players Guide to the Wilderlands has a list of neat books for a fantasy campaign. They have actual game effects, along the lines of the tomes found in Call of Cthulhu, but you could dispense with that if you wish.
 

A picture book called "Why the Modrons March" drawn up in Shel Silverstein style. A childrens' book for children in Sigil.
 

The Encyclopedia of Skill Lore, by Linus Winterguest, in 23 volumes (see my review, at left).

The Legend of Valendo, by Illithidus Purgitus Rex. A volume written in Illithid detailing the origins of a being known as "Dawn", and the resultant schism in Mind Flayer society, detailing the origins of the current Underearth War.

Eredave's Journal, by Eredave, "The Ancient Elven Ranger". Details the coming to a place called "The Forge", via a kidnapping by a "Feathered Fowl", and detailing education and adventures in that strange prison-realm, The volume ends abruptly, less than halfway through, but gives enough information to allow a careful student to gain Knowledge (Local) of The Forge (especially the City & realm of Penance), and hints at methods of escape from The Forge.

The CRC Handbook of Alchemy & Physics, by the CRC Press, 51rst Edition. A valuable aid to any Alchemist, and many Sorcerers & Wizards, or others developing the material components of new spells. Has many tables detailing the Materia & Energy Aspects of Material Components, and how they interact, what properties they possess, etc.

An Alchemical Primer, by the Dao Chymical Corporation.

Palantirii, by Aragorn Telcontar. Details the history and use of the "Far Seer" stones of Numinor. Offers plenty of hints on the construction of Crystal Balls with extra powers, to anyone with the Craft Wondrous Items Feat,

Horizon-Walking: A Planar Primer, by Horizon-Walker. Careful study grants Knowledge (The Planes) to any reader who spends a week acquiring it. Purports to have been written by the developer of the Horizon Walker Prestige Class, and details each of the layers of the main planes, as well as pocket dimensions, the Far Realms, and other such Demi-Planes in brief overview. Even so, it is over 2,000 pages in length (with additional notes by later readers).

Flumphs, by Anonymous. Written in either Githyanki or Githzeri, a rather light-hearted (and technically unsound) look at the race, apparently aimed at children, as a fun diversion. The race comes off as a joke, therein.

Ninjitsu, by Ashida Kim. A manual on Stealth in an unknown language. Once translated, a careful student could probably pick up a few useful pointers for increasing Hide/Move Silently skill, unless their skill is already maxed out.

Kolwynia: The Key That Is Lost!, by Anastas Jack. A volume on an over-arching magical theory (or, more properly, a Meta-Magical Theorem) which claims that ALL magic is based upon calls to certain stars, by their names, and that these names change over time. Periods (or "Epochs") of Magic are listed, detailing how (and purporting to detail WHY) spells have worked differently are included, as well as a great deal of speculation on predicting these changes, and developing an over-all "Key" to Meta-Magical Theory, which would greatly increase the power(s) of any caster who possessed it... The problem is that the computations involve the use of a newly invented form of mathematics, as well as Elven patience and many lifetimes of computation, or the use of a modern super-computer for about a month (and great programming skill). "ShadowJack" is rumored to have used one to solve the equations, in the pre-history of another realm called "Earth".

The Index, by Anonymous. A volume chained to the front desk. When asked, pages magically flip open to the catalog description of any book in the library, and it automatically updates itself when new books are added (often objecting to the mis-filing of books in the wrong subject areas)! If removed, the information remains. If added to a new library, a new Index is developed, and the old one is kept as an Appendix.

Wako-Chat, by SteveC. An apparently-nonsensical treatise which is actually a story written in words taken from many different (often unknown) languages, by a writer who was apparently insane (or at least indecipherably cryptic). It tells a grandious story about a powerful entity whose name translates as variations of "Bonzai-Cat", "Wako-Chat", etc., and the troubles he dumps upon the heads of a group known as "Players". Some portions purport to be written by the villian, himself! The entirety is... suspect, at best, as the tale is, ultimately, pretty unbelievable!

Stargate: SG-1, by Stargate Command. A set of silvery discs that take some time and magical analysis to be readable, contained within a brightly illustrated case of strange material. These discs contain sounds and images detailing the adventures of an odd group of alien mages in their battles against a race of false gods, calling themselves Goauld, while wielding great forces and a plethora of odd wands and staves, and travelling almost instantaneously about the Universe via "Stargates" and "Wormholes" of unknown origens, created by an even older alien race. The depicted events are nearly as unbelievable as Wako-Chat!, but could conceivably introduce studious PCs to modern firearms & electronics.

The Holy Bible, by "I AM". The holy book of an unknown, Monotheistic religion, in an unknown tongue, along with some passages underlined, and a few notes, hand-written. The first verse translates as "In the beginning, God created the heaven and the earth.", and the words translated as "beginning", "heaven", and "earth" are underlined, and above them are written words in the same tongue, translating as "time", "space", and "mass", followed by the unknown (and possibly non-sensical) equation "E=mC^2" derived as "m=E/C^2". No meaning is apparent. Comprehend Languages will give the meaning as "Creation, out of nothing, is possible, presupposing the knowledge and an infinite source of energy."
 
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Here is the list of titles from the Freeport Temple of Knowledge that I made for my players:

The Domestic Goblin
The Deaf Yeoman
Festering Altars
Devotions for Pirates
The Vicar’s Silver Paper
The Captain’s Royal Thesis
The Pale Shore
The Shore and the Bay
Sea Badgers—Fact or Fiction?
Saint Leon’s Chicken Ranch
The Surreal Notary and the Clock
On the Magic of Flames
The Well-to-do Kobald
The Bias of Sin and the Sin of Bias
The Lyme Burner—A Primer
Alchemical Formulae
Famous Shipwrecks
The Myth of Pirate Treasure
Lost Islands of the Open Seas
The Were Rats’ Invasion
Plague Diary
A Lady’s Grimoire
Quick Legal Facts for Harbormasters
The Stevedore and the Princess
Flora and Fauna of The Serpent’s Teeth
Ruins of Valossa
Hauntings of Freeport
Magical Herbs: A Primer
Ship’s Manifests: A History in 28 Volumes
Serpent People: The Living Curse
The Fickle Sea Goddess
Kings of Old
The Rise and Fall of the Valossan Empire
Drac Family Geneology
Sorcerous Bloodlines
Shahuagin Society and its Corruptions
Merfolk: Friend or Foe?
Famous Hauntings of the World

Since that time, they've run across a few others:

The Secret Book of Artephius
The Art of Distillation
History of The Western Lands
Flower Petals: Their use and abuse

And then there was the self-styled Bandit King who had a taste for trashy romance novels:

The Vulgar Chambermaid
Naughty Nursemaids
The Domineering Dairymaid
The Saucy Washerwoman
Gypsy Vixens
Lessons from the Governess
Sweet Savage Handmaidens
Buxom Barmaids

I know you said you didn't want goofy, but if your library even pretends to be complete, surely some librarian took a "scholarly interest" in the romance genre? ;)

Note: some of those titles might have come from CMG's generator, but I can no longer recall which.
 

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