stonegod's Expedition to Castle Ravenloft: Ch. II [IC]

The group packs the newest relic, and confers with the shifter about the best path to the swamps. It will be dirty work, and unpleasant. But it must be done.

Ravika takes flight again and leaves to scout ahead. The others mount their horses, getting back to the main road. Two of the colorful Visanti keep an idle eye on them, seeming to be talking about something inconsequential. Soon, they have crossed back to abandoned farmland. Here, they set out independently, following the winding Ivlis towards the marshland.

OOC: Kn: Nature and Survival checks, por favor.
 

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As they head deeper into the marshlands, Ashlyn attempts to aid in navigation by using her knowledge of the local area. Although her survival skills are minimal, her knowledge of the local area is quite extensive.

[Knowledge(local) to aid another: 1d20+7=25]
[Survival: 1d20+1=9 vs DC 10 (fail)]
 
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As they traveled, Tessa felt her thoughts returning again and again to the earlier battle- the images of the leaping flames kept recurring. Even so, she had lived the life of a roving priestess for more than a few years and while she lacked the training of a true woodsman, she did have some sense of the world around her.


OOC: [sblock] no Knowledge (nature), but her untrained Survival roll is 23; roll Roll Lookup [/sblock]
 

At the lowest point in the valley, the river stretches wide and seems to take over the land. Dead-grey reeds form patches over the soggy marsh, moss-hung trees replacing the close about forest. The sounds of insects can still be heard, even in this cold weather, and fog drifts slowly of the murky waters. Perhaps a half-mile distant, some sort of stone ruins could be seen.

Tessa seems quite adept at laying a trail ahead, and the group makes as good time as possible. But their unfamiliarity with the land costs them---a few murky traps, some living plants best left alone, and a couple of swamp denizens irk them. [5hp all around from various swamp hazards.]

Soon, the group looks up from the murky water to see the ruined walls close now, rising on dry land ahead. Pillars tumble into the murk, but a large square column clearly juts into the sky, its height marked with blood-red stones. Though the fog does not reveal any forms ahead, snatches of an incoherent, sing-song mumble can be heard from that direction.[sblock=Jarrith, Ashlyn]The two of you also see something moving in the deeper water ahead. Its flesh is the sickly white of a drowned worm, but it writhes and twists in the water like an angry snake. You see one rear up out of the water, revealing a disgusting sucker-mouth in its eyeless white head.[/sblock]
 

Ashlyn motions to the others and speaks a warning, "Ware, ... there is something moving in the water. Something snakelike."

Ashlyn then moves forward through the murky water, cautiously, her posture purely defensive. As she moves forward, she draws the blade at her waist without even thinking about it.

[Total defense (Standard action): +4AC -> AC 26]
[Move forward towards the snake things, but avoid deep water (move action)]
[Draw sunblade (free action)]
 
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As Jarrith and Ashlyn moved up, Tessa glanced around warily. Whatever they had seen, she had missed, but she had heard the "singing" up ahead, and she knew well enough by now to understand the significance of that column on the ground ahead... Almost without realizing it, her voice rose in an invocation to the power of the Sovereign Host, and even as she drew upon that energy she felt warmth rising within her, both comforting and stinging in nearly equal measure as a small globe of fire sprang to life in her hand.

OOC: Casting Produce Flame (2nd level domain spell), lasts 7 minutes (or less if used). HP 42/47
 

Avron

Avron stumbles through some muck only to halt suddenly when the others make their move towards the creature. "Ahh yes good idea," the scholar says. Avron advances forward, coming around the side, electricity cracklinbg between his fingertips.

[sblock=stats]
AC: 18
HP: 36/41
Archivist Spells Prepared (CL 7th, +6 ranged touch, +5 melee touch):

  • 0th—Create Water, Read Magic, Detect Magicx2
  • 1st--Detect Undead, Healthful Rest, Produce Flame, Entangle(expended), Lesser Vigor, Shield of Faith
  • 2nd--Lesser Restoration, Drifts of the Shalmx2, Web, Mirror Image(expended),
  • 3rd--Lightning Bolt, Holy Storm, Sleet Storm
  • 4th--Arc of Lightning, Spike Stones
Spell-like abilties
Shield 2/3 remaining[/sblock]

[sblock=Actions]Move off forward and off to the side. Ready action for storm bolt.[/sblock]
 

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