• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Stopping the Charge.

Saeviomagy

Adventurer
Situation: 5 archers on a platform some 20 squares up and 15 squares out, resulting in a distance of 20 squares (the higher of the two). My character is a little left of the square that would be straight on from the left-most archer. DM rules that the "closest" target is the left most archer though RAW say they are equidistant, and movement in that situation isn't much of an option. Ruins a perfectly good opportunity to curse them all, then Cursegrind them (my only attack that can reach that range).

I take it you pointed out to him that he's totally wrong?
 

log in or register to remove this ad


Yarthok

First Post
Yes, the target can continue its charge move towards you. There's nothing in the rules to say that you have to "declare" how many squares you are charging.
You must pick the square you are charging to. How else will you know if that square is occupied before you charge? The rule clearly states if the nearest square (i.e. the one it states you must move to) is occupied, you cannot charge. Picking the square and determining if you may charge implicitly determines the charge distance. No you do not need to declare the distance, but you must determine the target beforehand so the square you must charge to is determined at the start of the charge.
I also think that you can redirect the charge, as there doesn't appear to be anything specifying that you must "declare" your target in advance and cannot alter it.
Again, if you don't pick a target, how will you know if the nearest square to the target is occupied before you start your charge? Clearly, you must pick a target before you charge.
The rule also says, "If you leave a square adjacent to an enemy, that enemy can make an opportunity attack against you." That means, when the part of the rule addressing movement mentions 'towards the enemy', it means a specific enemy you are charging, not 'the enemy' in general. Otherwise, you would never be able to leave a square next to an enemy to cause an opportunity attack, because that square would certainly be "the nearest square from which you can attack the enemy", which, by the rule, would be the square you must move to. Therefore, you must pick the specific target before you charge, in order to determine the nearest square on your move path to that target, whether it is occupied, and therefore whether you can charge at all.

All the above adds up to mean you must pick the target before the charge starts. Once you reach the nearest square...the square the rule says 'you must move directly to', the move portion of the charge is over. You are correct that the rule does not state you must declare your target, but it does specify that you must determine the nearest square to it, which is the same thing as declaring your target.
 

Tai

First Post
Definitions of directly aside, I'd agree that you already moved to the nearest square from which you can attack. Then you launch either a bull rush or a basic melee attack, but by this point the ranger has moved away, meaning you couldn't attack them anymore, so your charge is resolved and your turn is over.

On the reach weapons front, that is correct - I've been looking at making an Eladrin Surprising Charge greatspear build, and that seems to be the indication. A generous DM might let you charge from three squares away to the square next to them on the grounds that two squares away wouldn't let you get enough run-up and therefore isn't a square from which you could attack, but by RAW that's not allowed either.
 

Remove ads

Top