Crew: The ship's crew consists of a captain named Nelvin Storn, a Tethyrian, and eight deckhands who all look like they've seen their shares of bar room brawls Storn is eager to meet with the party and discuss anything he should keep his eyes open for.
Grand Dame: An hour before dusk, a mob of commoners (thirty-two rowers, six chefs, six servers, a dozen card dealers, a dozen escorts, and three musicians) arrives at the docks for inspection by the captain, who stands on the pier next to the ship's boarding ramp. Storn promises each hired worker 5 gp for good service, with payment made the next morning. Once the workers are aboard, rowers report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to keep away from the bridge and crew quarters on the upper
deck (areas 11-13).
Security: An older shou woman, in a green silk robe, patrols the boat. You notice that she has a magic bag, just like the one the cultists had, filled with gambling chips. This woman is never out of ear shot of the party.
