D&D 5E Storm King's Thunder

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio loves life, and the opportunity to spend some time at a casino is welcome to him. As the guests arrive, he finds someone who looks rich to spend time with -- he's not gambling, but he's happy to tell stories or listen or whatever's on offer, as long as he is enjoying himself.

OOC: Insight to find a generous mark: [roll0]. Tranio is a good listener.
Persuasion to be charming, pleasant company for the evening: [roll1] (with advantage if they are drinking and generous? [roll2]).
 

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KahlessNestor

Adventurer
Grand Dame Riverboat
Evening
Round 0

Dren didn’t much like the idea of the security lady following them around. It offended his sensibilities that she should think they were the trouble when there was a boat full of people trying to flush their money into the river. The monk settled himself at the bar with an ale for much of the trip, in a place well away from the water. He is friendly enough, but it is clear he isn’t dropping any coin on the tables, so he is soon left to his own devices.

[sblock=Actions]
Action:
Bonus Action:
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[/sblock]

[sblock=Stats]
AC: 16
HP: 35/51 HD: 6/6d8+2
Ki: 1/6/R
Darts 10
Arrows: 18 Used:
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Ordrar broods out of the company and out of the ligh. His loss is too fresh for him to enjoy or carry meaningless conversations.

He instead installs himself near the stern and looks at the slowly passing shores. He doesn't pay any attention to the security lady, but he also doesn't make it any easier for her, staying out of the group.
 

Aremus: You would have been given 30 gold for information gathering.

Tranio: You make quick friends with a very drunk man who has a pet octopus on his shoulder and a jewel bedazzled rapier. He, repeatedly, introduces himself as Lord Drylund, the former Waterbaron of Yartar. Drylund will tell anyone who will listen how terrible the current Waterbaron, Ruthiol, is and that she no doubt spread lies to cost him the election. You quickly gather that he runs the casino on the ship, since the gawdy decorations match his clothes, and that the tough looking woman answers to him.

Dren & Ordrar: Lord Drylund makes every dwarf joke known to man and mocks their fear of water.

Gambling: Let me know if any of you would like to partake in any wagers.

Drylund.JPG
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio spends the evening with Lord Drylund, making sure that he introduces the man before he needs to do so himself. Tranio is not a gambler himself, but he will happily have his evening paid for in exchange for flattery and the company.

He starts with the octopus, and gets its name.
He then observes, always drinking less than his host. If Drylund runs the casino, then he might not be as gregarious as he appears. Nevertheless, his company should give Tranio insight into any opportunities or issues aboard ship, and, after all, the man has a pet octopus. This is going to be an enjoyable evening.
 

Neurotic

I plan on living forever. Or die trying.
Ordrar ignores the jibes, he is of Deep Lake clan and powerful swimmer.

But the loss of the Nightstone, his decades there and people he watched grow up or in some cases grow old is still raw. At third such joke he turns on the owner jabbing thick finger into mans chest.
"I am Ordrar of Deep Lake clan. I was swimming in waters much more dangerous than some surface benign river before you were born, yokel. I come from Nightstone and I'm in no mood to be entertained. And stories about being lost baron and now running a gambling house. Does anyone believe the story? Or you just try it to impress young girls?! Now unless you have sudden need to swimm with your octopussy, LEAVE. ME. BE!"

OOC: Sorry, no diplomacy in this one :)
 
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KahlessNestor

Adventurer
Grand Dame Riverboat
Evening
Round 0

Dren actually laughs at the dwarven jokes. Not that they were funny. Some of them were downright racist. But being a monk, he hadn’t heard a lot of them before.

“Aye, we are like tha’!” he had to admit.

He isn’t quite sure why Ordrar is so upset. “Easy, lad!” he told the man. “‘e ain’t the cause o’ yer problems, an’ ‘e’s daein’ us a roight favor in givin’ us a ride upstream.” He turned back to Drylund. “Thing aboot elections is there’s always another,” he said. “Ye c’n always be Waterbaron again.”

[sblock=Actions]
Action:
Bonus Action:
Move:
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[/sblock]

[sblock=Stats]
AC: 16
HP: 35/51 HD: 6/6d8+2
Ki: 1/6/R
Darts 10
Arrows: 18 Used:
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
He isn’t quite sure why Ordrar is so upset. “Easy, lad!” he told the man. “‘e ain’t the cause o’ yer problems, an’ ‘e’s daein’ us a roight favor in givin’ us a ride upstream.” He turned back to Drylund. “Thing aboot elections is there’s always another,” he said. “Ye c’n always be Waterbaron again.”

"Aye, he's not. But he's also not taking a hint. I didn't have time to process the events at Nightstone, nor being nearly eaten by ogres and than comes this human with his problems. Like we should care. And being obnoxious. Yes, the dwarves don't like water or flying. I'm an exception in part, I actually like water. But I'm in no mood to be joked with or at!"

He waves his hand "Bah!" as he turns away and returns back to ships railing.

OOC: the move of the hand is downward, I don't know if there is better expression than wave for the motion. In my language there is a difference in prefix of the word mahnuti = wave; odmahnuti = wave off or wave back
 


TallIan

Explorer
Fistan

Fistan leaves the giant's library with reluctance. Most of the time he spends reading over the little magic that he could find. When their transport upriver turns out to be a rich mans pleasure boat, his mood turns somewhat more grey. He spends as little time as possible around the gambling tables. He isn't rude but this sort of thing is exactly what send him fleeing high society to embrace a life of study. It's hard to miss the fact that he "pays" for his ticket by dropping his family name, along with a promise, though.

[SBLOCK=Mini Stats]AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 38/38 (HD: 6/6d6)
Arcane Ward: 16/16 THP

Offense
Spell attack: +7 to hit Spell DC: 16
Quarterstaff: +2 1d6-1B

Luck: 2/3
Healing Potion

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R)
LEVEL 2: (3/3) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)
LEVEL 3: (2/2) *Counterspell, *Fireball, Tiny Hut (R), Fear*

Scrolls: confusion and Otiluke's resilient sphere.[/SBLOCK]
 

Tranio: You would learn that octopus is named Oliver! They are no doubt Drylund's favorite animal as carving and paintings of them are all over the boat.

Ordrar: Drylund is caught off guard by your defiance, his eyes darting between his jeweled rapier and the woman in the green robe. You can tell your accusations angered him, but he was too cowardly to test you in battle. The former politician lets out a loud sigh of relief when the situation is diffused.

Dren: For keeping things from escalating, Drylund gives you a complimentary purse of 10 gooses / casino chips.

Fistan: The high society passengers are all fascinated by Rillax. They continue to pester you with questions and offers to buy him.

Next Morning: The debauchery is still going strong as the sun rises. However, the peace is shattered by a commotion from the shore. No one can see what made the sound, but it is a horrible noise, a deep, guttural, dirge pouring from the lips of something big and awful. The captain would then send a member of his crew to fetch the party, so that the next move can be planned.

gg.JPG
 

FitzTheRuke

Legend
"I am certain we can make sense of this strange occurrence, Captain." Aremus assured Drylund before gathering the group together. He then peered over the rail at the shore.

[roll0]
 

industrygothica

Adventurer
Carolina joins the others in their curiosity of the commotion. She might also look to see if any of the drunk gamblers are being careless in their attentiveness with their winnings. It's been a while since she's had any fun, after all.
 

TallIan

Explorer
Fistan

Fistan fends off the offers to buy his familiar, insisting that he is a companion and not just a pet.

In the morning Fistan arrives on deck to find some of the passengers speculating about the noise. Fistan quickly summons Rillix and sends the feline towards the noise. Keeping high in the air Rillix heads towards the noise and circles round, trying to spot the source.

Rillix perception: 1D20+5 = [4]+5 = 9

[SBLOCK=Mini Stats]AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 38/38 (HD: 6/6d6)
Arcane Ward: 16/16 THP

Offense
Spell attack: +7 to hit Spell DC: 16
Quarterstaff: +2 1d6-1B

Luck: 2/3
Healing Potion

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R)
LEVEL 2: (3/3) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)
LEVEL 3: (2/2) *Counterspell, *Fireball, Tiny Hut (R), Fear*

Scrolls: confusion and Otiluke's resilient sphere.[/SBLOCK]
 

Neurotic

I plan on living forever. Or die trying.
"We won't see anything from here. We should go out there. Sounds like someone lost someone. Or something." Ordrar readies his combat gear and waits by the boat motioning the crew to lower it.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio's expectations for the evening had been slightly frustrated -- he is confident that he learned nothing that his companions did not also learn, but he did get comfortable enough with Oliver, and was intrigued at how the creature could remain out of the seas for so long.

When the alarm is sounded, he excuses himself from Lord Drylund ("I'm going to go investigate that -- I'll see you again. Thank you for a fascinating time.") and makes his way first to the railings and then up to the foredeck.
 

KahlessNestor

Adventurer
Grand Dame Riverboat
Evening
Round 0

Dren looked at the gambling chips with surprise. “Much thanks.” He wasn’t sure what to do with them, never having gambled before, so he slipped them into his pocket.

The next morning, Dren was awakened in his cabin by one of the crew and brought to the captain. People crowded one side of the ship, looking at the short. Some horrible noise echoed from that direction. It seemed he wanted them to go check it out.

“Aye,” Dren said with a nod. He retrieved his gear from the cabin and headed for the boat Ordrar was already having lowered to the water for a run to shore. Dren shivered at the thought of going onto an even smaller, fragile vessel in that rushing water!

[sblock=Actions]
Action:
Bonus Action:
Move:
Reaction:
Object Interaction:
Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 35/51 HD: 6/6d8+2
Ki: 1/6/R
Darts 10
Arrows: 18 Used:
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Aremus: You spot a crumbling tower atop a hill less than a quarter mile away. Parts of its conical roof and outer shell have fallen inward, leaving a gaping hole. The troubling noise appears to be coming from within this.

Fistan: Rillax too notices the tower, but is more focused on four hawks that circle it. He does not believe he can get a look at whats inside without alerting the birds.

Carolina: There are numerous distracted gamblers for your to pickpocket.
 

FitzTheRuke

Legend
"Well, Captain" Aremus said to Drylund, "If you would lend us the use of a shore-boat and a few crewmen, we will go and investigate and hopefully be back in time for a mid-day meal. If we are successful, you may find an increase in drink sales this evening."

And then spotting a familiar face in the crowd Aremus called, "Bethany! It is very good to see you. Shall we go ashore and see what this ruckus is about?"
 

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