Dren circled around the snake-tailed yuan-ti, putting the statue at his back. “Is tha’ all ye got, snakey?” he taunted. He closed in to attack again, his fists pummeling the scaled hide, and then he spun around and planted his foot in the snake-man’s chest and shoved, aiming to push him back into the pit.
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall -- Slow Fall (reduces falling damage by 45)
Conditions: Bless (7r; +1d4 Attacks and saves; Aremus)
Abilities to remember:
Fangs of Fire Snake (10’ reach)
Elemental Attunement (Minor effects)
Gong of the Summit (Shatter)
Slow Fall (5xL=45)
Unarmed strikes count as magical
Evasion (Dex saves, half damage on fail; no damage on success)
Stillness of Mind (Action: remove one charmed or frightened condition)
Move along vertical surfaces or liquids during movement
Purity of Mind: Immune to disease and poison
HP: 83+6 thp/83 HD: 10/10d8+2
Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
Aremus and Ordrar worked together as a team, avoiding the worst of the creature's blows. The half-elf called out, "We have the better of them, friends! Press on to Victory!" and he lunged twice with his sword at the nearest cultist.
That takes out Aremus's Temp HP from his leadership feat, but he's uninjured.