Fistan
Cloud temple, Afternoon
As the chaos at the start of the battle starts to resolve Fistan notices on of their enemy fleeing, he moves to pursue ready to unleash his arcane fire again but stops when Aremus calls out the leader. Fistan remains close in case his assistance is required, but chooses on of the remaining cultists in the center of the room as a target.
[SBLOCK=Actions and Rolls]
Move: towards the leader as directly as possible
Attack: Firebolt the cultist on the right
Attack and damage: 1D20+7 = [4]+7 = 11
2D10 = [1, 4] = 5
Special: Use luck die to re-roll any critical hit on Fistan
[/SBLOCK]
[SBLOCK=Mini Stats]
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 30/30 (HD: 5/5d6)
Arcane Ward: 14/14 +7 THP
Offense
Spell attack: +7 to hit Spell DC: 16
Quarterstaff: +2 1d6-1B
Luck: 3/3
Healing Potion
Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (3/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R)
LEVEL 2: (3/3) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)
LEVEL 3: (1/2) *Counterspell, *Fireball[/SBLOCK]