Storms of Change OOC Parts 1 and 2

Light War Horse Large Animal; CR1; HD 3d8+9; hp 22; Init +1; Spd 60ft; AC 14 (touch 10, flat-footed 13); Atk +4 melee (1d4+3, 2 hooves), +1 melee (1d3+1, bite); Face/Reach: 5x10/5; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen +7, Spot +7
Possessions: military saddle, saddle bags, rations x7, waterskin x7

Riding Dog Medium-Size Animal; CR1; HD 2d8+4; hp 13; Init +2; Spd 40ft; AC 16 (touch 12, flat-footed 14); Atk +3 melee (1d6+3, bite); SA Trip; Face/Reach: 5x5/5; SQ Scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen +5, Spot +5, Swim +5, Wilderness Lore +1 (+4 when tracking)
Possessions: military saddle, saddle bags, rations x7, waterskin x7
 
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I was just wondering... How come everyone is dismounting? Remaining mounted on a trained war mount is pretty much always an advantage. You can move and attack with it as a free action. You could get free move-equivalent actions. You get attack bonuses. Warhorses are essentially weapons with reach (you can threaten without being threatened), and get multiple attacks. Riding dogs get trip attacks. At low levels those attacks can be better than player character attacks, plus you have a pretty good chance of making your own attacks too, even without riding skill. And if you want to make your own attacks, you get attack bonuses...

Anyway, please name and describe your mount when you get a chance.
 


Well, Alan might not appreciate the finer aspects of honor (it is a rather silly concept for him), he has always fought on foot, and feels much more comfortable fighting with both of his feet on the ground. So... it's more or less a role-playing thing to leap off the horse and fight on foot.
 

Thanks for the riding dog stats. I couldn't find them in the PHB (the only book I own, right now).

Rowyn didn't dismount, but I've been holding back because I doubt she'd be very effective in combat.

About the autopilot thing--I'm not sure what you mean, but if you want me to post more/fewer details about my actions, let me know.
 



As a DM, I had a pretty good idea what you were doing. BUT, as an NPC, I might choose to filter and interpret what you're doing through the NPC's eyes! Don't take anything an NPC does or says personally. It's all fun and games, and based on IC actions. The caravan guards are level 1 warriors, and don't understand wizards and rogues and the strange things they do. They are mercenaries. When they find a leader who has earned their trust, they follow him without question, and expect their mates to do the same, as their lives could depend on it. In other words, their actions are based on what an NPC would think seeing your actions, not on what I think. As far as Darien is concerned, you work for him. You are his hireling. The wagons aren't paying you, he is.

Your actions so far have impacted your relationship with the caravan guards in a major way. But at the same time, I'm not going to let you do anything that would be really bad for you, or throw you completely off track. I will give you some sort of warning or reminder nudge before that. Your actions have made it much harder for you to get information from the NPCs in the caravan, but really, you don't need to know everything in advance anyway! You could find things out the hard way! Hehe.

Sorry Seonaid, I didn't mean literally "everyone" was dismounting. I should have said 3 out of 6 of you :p
 

Argent Silvermage said:
Etherial Saya to one of the other Caraven guards that have stayed behind, Does this happen often? Why have so few stayed with the Caravan? I would think our job was to stay here and allow them to run away scared. Moondance returns to his masters shoulder and hoots his pleasure at finding a mouse to eat on his way back.

I'm gonna answer this in the OOC thread. Out of a total of 24 caravan guards, 7 went after the hobgoblins (Darien and the 6 of you). 17 were left to defend the caravan. The answers to your other questions will become apparent later. You're asking the wrong guy.
 

silentspace said:
I'm gonna answer this in the OOC thread. Out of a total of 24 caravan guards, 7 went after the hobgoblins (Darien and the 6 of you). 17 were left to defend the caravan. The answers to your other questions will become apparent later. You're asking the wrong guy.
Ah! I misinturpreted your meaning. I thought you meant that all of the guards not all of the players. sorry.
 

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