Storms of Change OOC Parts 1 and 2

Lol!

Yeah, see, look at his! It's easier that way! (so long as you have it in front of you... it's too hard to think of each stat value corresponding to a single point value and memorizing them all... at least for me).

Characters a lookin' fun :D though now I may be motivated to write a real background.... darn it all... :D
 

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Not if you know the full list by head. The game I DM IRC also has:

19 - 20 points
20 - 24 points

But then, that's set in Dark Sun.
 



I like everything I'm seeing! So, let's make some simple house rules:

- Basic rules: 3.0
- Class skills come from 3.0 and 3.5 combined.
- 3.5 feats: Greater Weapon Focus, Greater Weapon Specialization
- 3rd party feats: Positive Energy Reserve

Thels: Orc is ok. Interesting idea about 19 and 20 stats. It might be too much of an advantage for you though (Can't imagine what your orc's strength is going to be). Let me think about it.

Greatfrito: I'm all ears on your version of power attack.

Seonaid: Good idea on the formatting, I'm gonna borrow/steal one from another game I'm in.

GPEKO: Background is fine. The river is the Tand River, bordering the Kingdom of Pachik to the east. Piracy there, especially on Shillen vessels, is encouraged by Pachik. You have been in Rogan for a while though. Feel free to equip as you like per PHB (you can replace items for cash to buy other stuff), but you would probably not have bought a pony. These are dangerous times, and travel by low-level types such as yourself is not wise. The safest way to travel is to join up with an armed group. As a cleric of Fharlangan, you might feel these travel restrictions more acutely than others.

I'm going to hold off reviewing your characters for now, so you can review on your own if you like. Just some things you might think about: Should I drop a skill since someone else has it? How many/what types of tanks will you have? Should the entire party be stealthy (no heavy armor)? It's up to you. Feel free to let your future plans (such as specializations or prestige classes) be known to your fellows. Go ahead and take a moment to tweak if you'd like.
 

Here is a standardized character sheet, borrowed/stolen from a game I'm in, run by Mithreander.

Name
Gender Race Class ??st lvl
Alignment
Str ?? ..pts ?? <-- if used optional pointbuy system
Dex ?? ..pts ??
Con ?? ..pts ??
Int ?? ..pts ??
Wis ?? ..pts ??
Cha ?? ..pts ??

Hit Points ??
AC ??, Touch ??, Flat ??
Init +??
BAB +??, Grap +??
Speed ?? (base ??, load 0/33, armorcategory)
Fort +??, Ref +??, Will +??

+?? Melee, weaponname, 1d6+??, 20/x2
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r

Sizecategory, ??'??" tall, ?? wt, ?? yrs old
Colortype hair, colortype eyes, tonetype skin

Speaks languagename, languagename, and languagename

+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (2cc) add cc if cross classed
+?? Skillname (4 + 2cc) show multiclass ranks seperately
+0 Listen (0)
+0 Spot (0)

Feats
-featname (optional brief summary here)
-featname (optional brief summary here)

Racename Traits
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary of second class' abilities

--delete this section unless wizard, cleric, or druid--
Spells Prepared
0th- Spell1, Spell2
1st- Spell1, Spell2 (D) if domain spell
2nd- Spell1, Spell2 (S) if specialization spell

--delete this section unless wizard--
Spellbook
0th- All cantrips
1st- Spell1, Spell2, Spell3

--delete this section unless sorceror or bard--
Spells Per Day ??|??/??/??
0th- Spell1, Spell2
1st- Spell1, Spell2
2nd- Spell1, Spell2

--delete this section unless psion or psychic warrior--
Psionic Modes Mode1, Mode2, Mode3
Power Points ??, Free Talents ??
0th- Power1, Power2
1st- Power1, Power2 (D) if discipline power

--delete this section unless special things are listed--
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.

Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.

If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.

Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.

Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!

Armor (worn, ??wt) ??gp optional
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)

Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)

Bow or Crossbow (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)

Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)

Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)

Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)

Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.

The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.
 

Power Attack

[I doubt it's my version. I've seen too many people complain about both of the feats for them to not have come up with this too.]

Power Attack
============================================
Prerequisite: Str 13
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add one-and-a-half the number subtracted from your attack rolls. If you attack with a light weapon you instead only add one half of the number subtracted from attack to your damage, even though the full penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
A fighter may select Power Attack as one of his fighter bonus feats.

Basically 3.5 power attack with a more sensible upper damage potential (1.5 can be a lot less than double), and the ability to still use it (with Wizards' intention of reduced damage) with light weapons.


We're gettin' characters all over the Rogue's Gallery! Can't wait to start!... when can we expect to see that? Within the week I hope :D

I gotta go to class for a while, but I'll revise my character sheet with your format when I get time later. Looks like what I used to use too.
 
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Power Attack looks good. Let's use it.

We'll keep max base stats at 18.

If someone uses psionics (Thels?), we'll play psionics are the same.

Yeah Greatfrito, looks like we could start within a week :)
 

I'm really not suggesting to use 19s/20s in this game. I only use it in my Dark Sun campaign, not in any other campaign. People in Dark Sun live tough lives and have lived so for several millenia. That breeds for tough people. They get 40 points to spend, but only one actually took a base score of over 18 (str 20, and he's a Mul for a total of 24). In normal games, starting scores of over 18 are too high (and too expensive as well, I'm not gonna pick it even if you do allow it).

Okay, building me an Orc Psychic Warrior. Do you allow Daylight Adaptation to overcome Light Sensitivity? I'm not gonna take it now, but I might at a later level (3?).

Hmm, I thought Orcs were familiar with Orc Double Axes, but appearantly, they're not :( So falchion it is.

EDIT: NM, we're not even using Familiarity :p

I don't have the 3.0 MM. Could someone check if these are correct for an orc:

+4 Str, -2 Int, -2 Wis, -2 Cha
Base Speed: 30
Darkvision: 60 feet
Light Sensivity: Dazzled
Automatic Languages: Common, Orc
Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon
Favored Class: Barbarian

Edit2: Changed my mind, gonna be a Fighter instead.

If I'm understanding correctly, we're having 2 Fighters, 2 Clerics, 1 Wizard, 1 Bard and 1 Rogue. Seems like a nice combination.
 
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silentspace said:
Here is a standardized character sheet, borrowed/stolen from a game I'm in, run by Mithreander.

Do you want us to use it or is it just a suggestion ? By the way, I changed my background (the last part at least) to fit what you said.

Thels said:
If I'm understanding correctly, we're having 2 Fighters, 2 Clerics, 1 Wizard, 1 Bard and 1 Rogue. Seems like a nice combination.

Yes, I like it too ! Pretty standard but well balanced.

Edit : added a missing word.
 
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