drnuncheon
Explorer
I'm thinking about abandoning XP for my newly-started game, and instead granting my players levelups at certain points in the campaign - at the end of adventures or other major victories, for example. (This would remove a lot of headache from me keepign track of individual XP as well.)
But I've got three spellcasters, and the possibility of magic items being made, which are traditionally balanced by XP costs, as well as spells with XP costs, etc. So now I'm faced with having to find a way to rebalance these mechanics.
We are using action points, so there exists a possibility there, but I'd like to hear if there are other people in similar situations and what they've done. Anyone? Anyone? Bueller?
J
But I've got three spellcasters, and the possibility of magic items being made, which are traditionally balanced by XP costs, as well as spells with XP costs, etc. So now I'm faced with having to find a way to rebalance these mechanics.
We are using action points, so there exists a possibility there, but I'd like to hear if there are other people in similar situations and what they've done. Anyone? Anyone? Bueller?
J