[Story Hour Authors] How Far Behind Are You From Current Action in your Story Hour?

How Far Behind Is Your Story Hour?


Depends on the SH.

X-PATH: Stick Your Citadel Where the Sun Don't Shine is up to date and the campaign is (at least for now) finished.

In Hextor's Name is up to date (as of today). Again, the campaign is (at least for now) finished.

Company of the Random Encounter is finished as a campaign. I have half a session left to story hour in something resembling detail, and then I'll probably wrap up the last 5 sessions we played with just a few paragraphs each.

Q-Ship is five and bit sessions behind, which sounds fine until you realise there have only been seven sessions and they took about a year to happen! The story hour of the first session alone was about 25,000 words.
 

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I stopped updating my story hour about 2 years ago. While I was doing it, I was only a week or two behind for the most part.

I intend to tape portions of my game next time I do a story hour - but not all of it. Just important conversations that I think will have good bang-for-the-buck. I've got a digital voice recorder just for that purpose. I can see how recording the whole shebang would create more work than its worth. If there were programs that could transcribe a game situation even remotely accurately from a digital .wav file, that would be a great advance...
 

Currently, about three sessions behind. I'm takin' a smallish break -- until December, at least, before I run again, so with any luck, I could theoretically catch up by then...
 

I'm about 4 sessions or so behind, and I started writing after the second session.

However, this is a one-off from our usual campaign, so I should theoretically have plenty of time to be caught up. I'm such a terrible writer though, I can't just sit and make myself write. I have to be inspired, then get some time, and I just type-type-type until I can't take it anymore, then try to do a quick edit of the ramblings I tossed out and post it because I can't stand to let it sit for too long. I call it stream-of-consciousness writing, but it's pretty much spray-n-pray :)

I also tend to be a bit wordy sometimes, so I have well over 100 pages in Word for about 3-4 sessions of play (well, I had to write backgrounds, then fit some in-between scenes that I liked, and... eh).
 


I started the Story Hour about 10 months into the campaign, and we're on about month 15, now.

We're still going strong, but the campaign out to wrap up sometime in the next six months, if not sooner.

I did it this way on purpose, so I don't really feel behind.

As for how I keep track - I have a lot of electronic records of in- and out-of-character discussions, as well as a pretty good memory for game stuff, and my own adventure notes.
 

I voted less than 5, which seems to be the average, but I currently have four different ones running:

In "Silver Moon Stories", which is my weekly group's D&D campaign I just got caught up a few weeks back. I'll be starting up a new module whenever we have a Sunday night that the Red Sox aren't in a post-season game.

In "Arcade's Gang", which is my weekly group's Western (Boot Hill/D&D hybrid) campaign I am one module behind in my posting, which ran for three game nights.

In "Revenge, Renewal and the Promise of a New Year" which is a Play-by-Post that I'm running over on the Randomlingshouse board I'm way behind, having only posted up to the start of the 2nd thread (we're now on the 7th). I'm posting another chapter every day or two, and after 8 weeks of playing the PBP has finally started to slow down, so I might get caught up at some point.

And I have one more incomplete Story Hour that began as a single live game and was then going to go switch to P-B-P, but the main player who wanted me to get it started up it just dropped off of the board. At a minimum though I still have another chapter or two to write up and post from the live game so I'll try to get that done in the next week or two.
 

I'm two years behind, which translates to a little under 104 sessions. The game is still ungoing, however between my notes, my own memory, and my players notes and memory there's little lost between the games and the campaign storyhour. If nothing else the players are getting to see behind the scenes plots in the storyhour they only got one side of in the campaign.
 

The campaign chronicled in my Story Hour is now over and I'm probably 8-10 sessions from having it done. But that is still a lot of writing since this is really only between 2/3 and 3/4 of the way through the campaign.

What has helped me tremendously is that I have these "Battle Reports" that some of my players have written up. I give a small amount of XP for that and these brief descriptions of the combats help jog my memory tremendously.

For the out of combat stuff I rely upon a combination of my memory, my notes, e-mails swapped between the group members and asking the players questions about the way things played out. With all of that I still make some mistakes but they tend to be minor and few.
 


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