Storytelling vs Roleplaying

I also wrote:It's a matter of proportion. The threshold is probably different for each person.
The idea is that those story elements are not roleplaying.

No. I think He will not say that SOTC is a roleplaying game. Yes those elements are not roleplaying, according to EW. But he also will not call it a roleplaying game, full stop. You seem to want to. That is my only point. Essentially you seem to agree on some of the terms but not the conclusions of EW. EW doesn't seem to want to call SOTC a roleplaying game. Is your position that SotC is not a roleplaying game? See, I thought that I agreed with EW as well. I find that I don't.

Me? SOTC is a roleplaying game.
 
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No. I think He will not say that SOTC is a roleplaying game. Yes those elements are not roleplaying, according to EW. But he also will not call it a roleplaying game, full stop. You seem to want to. That is my only point. Essentially you seem to agree on some of the terms but not the conclusions of EW. EW doesn't seem to want to call SOTC a roleplaying game. Is your position that SotC is not a roleplaying game? See, I thought that I agreed with EW as well. I find that I don't.

Me? SOTC is a roleplaying game.

I agree with the authors. It is a storytelling game in which the participants also roleplay.

The case could be made that Hungry Hungry Hippos is more of an rpg than SOTC. I could play HHH as an rpg. One could play the game entirely from within the role of a hippo with a voracious appetite. Nothing in the game would require an approach outside of the role. I have not read/played SOTC (yet). Could I participate fully as a player and say the same?
 

Lizzie (purple) was broken in my game, so her replacement with Happy (pink) was about time.

The edition wars over orange versus blue Henry are silly.
 
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I agree with the authors. It is a storytelling game in which the participants also roleplay.

But, that's not what that quote says. The quote says it's a role playing game. It further defines it as saying that a role playing game is one where you have a story telling game with multiple payers. In other words, their definition of role playing game is pretty much opposite of what you are claiming.


The case could be made that Hungry Hungry Hippos is more of an rpg than SOTC. I could play HHH as an rpg. One could play the game entirely from within the role of a hippo with a voracious appetite. Nothing in the game would require an approach outside of the role. I have not read/played SOTC (yet). Could I participate fully as a player and say the same?

And you do not think that this is ridiculous? Really? That your definition of role playing game would allow HHH to be considered a role playing game? Could it be played as such? Quite possibly, but, considering your stated goal is to be more precise with descriptive language, how is this not a HUGE misnomer?

"Hey, Exploder Wizard, let's go play this new role playing game I got."

"Sure, sounds great!"

/me pulls out Hungry, Hungry Hippos

Exploder Wizard, "Damn, this is true role playing game."

:confused:
 


Okay, that's a pretty clear example. By the definitions advanced here, SotC would be a roleplaying game if you added the words "You cannot invoke Aspects on anything but yourself" to the book. That way Aspects dealing with terrain are invoked by the GM based on your actions, rather than directly. Instead of saying "I light the stack of oily rags on fire, invoking "On Fire" as an Aspect", you'd say "I like the stacks of oily rags on fire," and then the GM would say "I'm gonna rule that invokes "On Fire" as an Aspect."

Or if you want to be stricter, disallow invoking Aspects on everything, period. That even eliminates using your own Aspects as feats or bonuses, meaning a person who's known as Sneaky can't get extra bonuses for their Stealth roll, but that's not that huge a deal.

So does that tell us anything useful? It doesn't seem like these definitions deal with hugely different types of play if a sentence of house rules can switch it from a storytelling game to a roleplaying game. It seems mostly to deal with whether or not the player can narrate stuff other than what their PC does, and then all that stuff just gets handed over to the GM to run for the player. So Aspects would give your PC a bonus when the GM said they did, instead of when you say, but there's not much else changed at all.
 
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So does that tell us anything useful? It doesn't seem like these definitions deal with hugely different types of play if a sentence of house rules can switch it from a storytelling game to a roleplaying game. It seems mostly to deal with whether or not the player can narrate stuff other than what their PC does, and then all that stuff just gets handed over to the GM to run for the player. So Aspects would give your PC a bonus when the GM said they did, instead of when you say, but there's not much else changed at all.

It tells us that one of the main design goals of the game is creating collaborative fiction. The value of this information depends on the individual. To those that believe cooperative storytelling and roleplaying are one and the same, the information is meaningless.
 

And you do not think that this is ridiculous? Really? That your definition of role playing game would allow HHH to be considered a role playing game? Could it be played as such? Quite possibly, but, considering your stated goal is to be more precise with descriptive language, how is this not a HUGE misnomer?

I never said that HHH was a good roleplayiing game. My point was that there is nothing in the rules/ mechanics that prevent it from being played as one just as there is nothing stopping anyone from playing D&D as a tactical skirmish game.
 

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