Now, perhaps Obryn and McCrae would be so kind as to share the definition of "role-playing game" that they consider the proper one? If we are to be bound by it, then it would be nice to know what it is!
Most of the indie/forge stuff or just any game that allows players to affect the story/gameworld beyond their character's abilities (ie not "making decisions as if you were your avatar")Such as?
That's not an exclusive criterion. I am not saying you can only make decisions from that perspective, only that you can make decisions from that perspective. Otherwise, all metagame mechanics - from TORG's cards to Eberron's Action Points - would make a game a non-RPG. That's pretty much opposite my intent.Most of the indie/forge stuff or just any game that allows players to affect the story/gameworld beyond their character's abilities (ie not "making decisions as if you were your avatar")
That definition excludes Gygaxian D&D. The player doesn't adopt the persona of another. His goal is to win against the challenges the DM presents, using all his own mental resources and abilities.A role-playing game is any game in which the player takes on the persona of another character (e.g.: "plays a role").
Seems pretty self-evident to me.
I see those as being more gamist - they present players with interesting resource management or tactical decisions. One could also see them as simulationist, as in a real fight one normally doesn't see the same maneuver employed over and over. However it could be argued that they simulate fictional fights, which are interesting in the same way.I believe Mearls justified the encounter/daily power mechanic as "giving the player more narrative control".
"Gygaxian D&D" was hardly a monolithic, impenetrable playstyle. People role-play in Monopoly, Chess...heck, even Magic the Gathering is a role-playing game to a certain degree, even though it's not very focused on the role-playing aspect of it. The border between "rpg" and "not an rpg" is very porous.That definition excludes Gygaxian D&D. The player doesn't adopt the persona of another. His goal is to win against the challenges the DM presents, using all his own mental resources and abilities.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.