Now I've proposed this rule with one of my players who is very much against it, saying that the folks who made 5E have already playtested things. Basically I am all on board with the new mechanics and like them, but don't like that big creatures don't really seem to hit that hard. This has always more or less bugged me, but in 3.5 it was just a matter of upping their STR to compensate. But in 5E, 30 seems the top of the tier since that is what the Tarrasque has. Yet it is only a +10 to damage, which is twice what a medium size human at max STR gets.
So I proposed that for each size category above medium, we add another multiple to the damage bonus from STR. So a Large Sized Ogre with a 19 STR doesn't do just +4 to damage like a human would, it would get +8. The Tarrasque at 30 but is Gargantuan would get 4x the bonus, so would deal a staggering +40 per hit. This makes fighting bigger things SUPER scary for mere mortals, but then again, anyone going up against the fantasy version of Godzilla with a sharp sword, even badass world champion swordmaster with a +3 epic artifact one, should really think twice about taking on Godzilla in a straight up fight.
Obviously this would alter the CR for bigger creatures, but seems to make more sense. Your thoughts?
So I proposed that for each size category above medium, we add another multiple to the damage bonus from STR. So a Large Sized Ogre with a 19 STR doesn't do just +4 to damage like a human would, it would get +8. The Tarrasque at 30 but is Gargantuan would get 4x the bonus, so would deal a staggering +40 per hit. This makes fighting bigger things SUPER scary for mere mortals, but then again, anyone going up against the fantasy version of Godzilla with a sharp sword, even badass world champion swordmaster with a +3 epic artifact one, should really think twice about taking on Godzilla in a straight up fight.
Obviously this would alter the CR for bigger creatures, but seems to make more sense. Your thoughts?