FormerlyHemlock
Hero
This varies for players and monsters. NPCs don't really need to follow "the rules" and can have all kinds of unique or amped up necromancer abilities. Plus, since they're only around for 2-5 rounds of combat, full PC abilities can just make monsters too complicated.
Ack! I can't imagine having NPCs who only exist for 2-5 rounds of combat. At the very least I'd expect them to exist for several hours beforehand, possibly a few minutes of talking, then maybe 2-5 rounds of combat, and possibly days or months offscreen after combat.
I don't always stat out all of an NPC's abilities (I may assign four or five combat spells/skills and leave the rest as Schrodinger Skills) but it's important to me to know generally what they are capable of, and class + level generally provides enough of a framework to make that work. "Diviner 9" says a lot.