Strahd's "The lost Caverns of Tsojcanth" CLOSED

Trying to remain hidden and difficult to spot, Keldar aims another arrow at the Ogre. He then whispers: "steady companions, I don't think they were alone. Keep your horses close, in case we need to make for a quick run"

OCC: [sblock]
Init(1d20+3):http://invisiblecastle.com/find.py?id=631978]10

+1 composite longbow (+4 Str): +9 to hit, 1d8+5 damage, x3, P, 110ft range
Attack/ damage: http://invisiblecastle.com/find.py?id=631978]18/9

Sneak (if applicable - 2d6): http://invisiblecastle.com/find.py?id=631978]7

[sblock]
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock][/sblock]
 

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Turo dismounts from Bruko, trying to leave the pony somewhere out of sight, before stepping (5ft) towards the ogres and redirecting the spiritual weapon to the other ogre.

OOC: Spiritual Weapon attack (1d20+7) = 15; damage (1d8+2) = 10
 

A strange beetle, with a silvery sheen, appears before Maor [M17] and scurries towards the ogre. The beetle attempts to elude the ogre's blows, and gnaw at him.

Maor directs his horse to move just a little closer [K21] towards the ogre, amidst the trees, while casting another [protection from evil] spell.

OOC: Beetle attacks with 17 and smites for 9 damage (http://invisiblecastle.com/find.py?id=634078), if she doesn't die off an AOO.

[sblock=Beetle Stats]Augmented Celestial Giant Bombardier Beetle
Size/Type: Medium Magical Beast [Extraplanar]
Hit Dice: 2d8+8 (17 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., vermin traits, resistance to acid 5,
cold 5, and electricity 5, spell resistance 7
Saves: Fort +7, Ref +0, Will +0
Abilities: Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 9
Skills: —
Feats: —
Environment: Any good-aligned plane
Organization: Cluster (2-5) or click (6-11)
Challenge Rating: 2
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment: —

These creatures feed primarily on carrion and offal, gathering heaps of the stuff in which to build nests and lay eggs. A giant bombardier beetle is about 6 feet long. Giant bombardier beetles normally attack only to defend themselves, their nests, or their eggs.
Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 15 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (+2) against an evil foe.[/sblock]
 

With few words Allyra conjures a fearsome night-black ape, the ape strikes with fury but The ogre manages to dodge all the blows, another creatures pops out into existence, a strange beetle, with a silvery sheen flies toward the Ogre, dodging the giant's blow, she bites him in the head, the ogre grabs his ruined face and drops into the mud dying.
Shouts can be heard from within the Fog as four Ogres runs out into sight, one runs through the trees on the slope to the left, the other three runs on the road to the cart, the one in the rear (Ogre6) is quite large, covered with thick furs and shining jewels.
The other two land their broad Greatclubs on the bee, killing her instantly, the big one charge the ape and lands a powerful blow on the ape, the sound of crushing bones can be heard clearly as the poor ape screams in pain.

[sblock=Actions]
Allyra: Ride to H18; Casting Shield.
Fiendish Ape - Full Attack Ogre1, 1,14,15. all miss.
Atesh: Casting Mage Armor.
Turo – dismount Bonzo, move to O23.
Spiritual Battleaxe – move to O14, Attack Ogre1 15.
Maor –Move to K21, casting protection from evil.
Celestial Giant Bombardier Beetle – Fly to L15, Dead.
Ogre 1 – AoO vs. Bee 15, Dead.
Ogre 2 – Dead.
Ogre 3 – Double move to Q20
Ogre 4 – Move to L13, attack Bee (reach 10ft.) 18, Dmg 13.
Ogre 5 – Move to J14, attack Bee (reach 10ft.) 28 (Critical Hit) 22, Dmg 22.
Ogre 6 – Charge Ape 22, Dmg 14.
Garon – Move to M21.
Arodan – Ready action.
Keldar – attack Ogre5 18, Dmg 9 (No need throwing init again)
Gorash the lonesome – Move to O24, Range attack Ogre3 16, Dmg 7.

Turo's Spiritual Weapon – 12 rounds.
Maor's Summoning – 5 rounds.
Maor's Protection From Evil – 50 rounds.
Allyra's Summoning – 6 rounds.
Allyra's Shield – 60 rounds.

Bee Status – -15/20
Ape Status – 23/37

Map Key:
H in grey circle for horse.
AP for Ape.
D for dwarf, Gorash.
Golden little circle for Spiritual weapon.
[/sblock]
 
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Allyra

While the ape suddenly springs into action after his lazy performance earlier, being quite motivated by the nasty wound and by the number of foes running up to him, and pounds on the fur-clad ogre with claws and fangs, Allyra crafts a new spell and out of nothing a cloud of shimmering golden particles engulfs the three ogres assaulting their eyes with dazzling light reflections. Once finished, she guides her horse back and further upslope, to keep out of the brutal creature's reach.


OOC: Ape - Full Attack vs Ogre6 (10 ft. reach; Ogre6 still has -2 AC from the charge) Claw Atk 21 Dmg 13 Claw Atk 22 Dmg 10 Bite Atk 24/24 (Double Nat 20!!) Dmg 9+5=14 (Crit Roll)
Allyra - Casting Glitterdust (DC 17; Concentration 25) on the three ogres, centered on the intersection between L13/K14; Ride to E25.

And a question... did you take the Damage Reduction 5/magic into account for the hit on the ape? Just checking, since that stuff is easy to miss. Of course, that ogre could easily have a magic weapon, which would negate the DR. ;)



[SBLOCK=Fiendish Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 23/37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 
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Ketdar will continue to hide, and strike Ogre 5 with an arrow.

OCC: [sblock]
+1 composite longbow (+4 Str): +9 +2(sneak) to hit, 1d8+5 damage, x3, P, 110ft range
Attack/ damage: http://invisiblecastle.com/find.py?id=639121] 21/7 +8 sneak attack

OCC: I've assumed that Kerdar is sneak-attacking ogre 5. If not, please substract 2 from his attack roll.

[sblock]
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock][/sblock]
 

Turo prays for the blessings of Garl Glittergold to aid his allies in the battle (dropping a Create Food and Water spell for Prayer) and then concentrates on the Spiritual Weapon again, moving it's focus to the ogre heading towards him (ogre 3).

Spiritual Weapon Attack: 1d20+8 = 16, Damage: 1d8+3 = 8

[sblock=Prayer]You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.[/sblock]
 

Maor casts bull's strength on himself, and rides out to face the ogres. He stands before Gorash [N20], ready to intercept any should they approach him. His sword sheds a white glow as he unsheaths it. Grinning at the dwarf, he spares time for a little quip. "Keep firing, I'm sure it annoys him."

OOC: Don't forget the prayer and protection from evil when the ogres charge...
I'm hoping Allyra will neutralyze a few. :)
 


Round 2

A cloud of golden particles covers the three ogres, the two smaller Ogres cover their eyes and shouts in terror, the big "now sparkling" one seems to be unaffected and unimpressive by the ape's punches, although new fresh wounds cover his body.
One of the blinded Ogres, apparently lost his sense of direction, drops his club and wanders with stretched arms to the fog, the other ogre, angry and frustrated tries to slam the ape, but he strikes the tree in front of him.
The big one, shouts in frustration and slams his greatclub on the ape, the blow was so powerful, that he crushes the ape's head into his body, causing the spine to fly 15ft. from the body to your direction.
Moving his spiritual axe between the trees and behind the ogre, Turo ask for the help and blessing of the priceless gem, his spiritual axe slams the ogre in surprise who moans back in pain, but the ogre sees nothing but the head of Turo crushed beneath his club, luckily this ogre is dumb, he crush his club into the tree, breaking his weapon to bits and pieces of wood, the tree shakes and many leaves fall to the ground.
Dodging the ogre's fist, Garon moves to intercept the giant, he strikes the ogre, leaving a fresh slice across the creature's chest, the ogre breath heavily but stands still.
Meanwhile Keldar sinks another arrow into one of the Ogres, on the other side of the battle field Gorash tries to fire two arrows in one shot, but embroils the crossbow's cord in his beard and falls back shouting and cursing his bad luck.

[sblock=Actions]
Allyra: Casting Glitterdust , Ride to E25..
Fiendish Ape - Full Attack vs Ogre6, 21/22/24(Crit). 37 dmg, Dead.
Atesh: Casting Ray of Enf. On Ogre3, Natural 1.
Turo – Casting Prayer, move to O23.
Spiritual Battleaxe – move to P19, Attack Ogre3 16, Dmg 8.
Maor – casts bull's strength.
Ogre 3 – move to Q22 , attack Turo (reach 10ft.) Natural 1(Fumble). AoO vs. Garon 17.
Ogre 4 – Will 15 (Blinded).
Ogre 5 – Will 9 (Blinded).
Ogre 6 – Will 18, Full attack ape 36/32, Dmg 32
Garon – move to P21, Attack 31, Dmg 11.
Arodan – Ready action.
Keldar – attack Ogre5 19, Dmg 7 (No sneak – more than 30 ft. to the ogre.)
Gorash the lonesome – Range attack Ogre3 (rapid shot) 4/4 (fumble).

Turo's Spiritual Weapon – 11 rounds.
Turo's Prayer – 6 rounds.
Maor's Protection From Evil – 49 rounds.
Maor's Bull Str. – 50 rounds.
Allyra's Glitterdust – 6 rounds.
Allyra's Shield – 59 rounds.

I took the prayer into account.
G is Garon
D is Gorash, D for dwarf.
the change in color for the three ogres is beacuse of the glitterdust.

Map Key:
H in grey circle for horse.
D for dwarf, Gorash.
Golden little circle for Spiritual weapon.
[/sblock]

OOC - Please check the ooc thread, there is a meassge concerning you all.
 
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