Strahd's "The lost Caverns of Tsojcanth" CLOSED

"Good thing we have some shelter then" Garon says as he sets Arodan up with his feed bag and then takes care of him and his tack before checking around the campsite to make sure they have an idea of where threats may come from. Garon will then help setup camp and rest until his watch comes up.
 

log in or register to remove this ad


Slaughter on the road

The Storm thundered all night, even the boldest creatures stayed in their tunnels and burrows during the cold and wet hours, the Firs gave partial shelter and you wake up to a gloomy morning, the storm have passed to the west, leaving despairing fog above ground, visibility is limited to around 50 ft. ,the air is damp and cold.
You better wear your cold weather outfits.
Gorash remarks as he serves bread, hot chunks of meat and cups of his tasty dwarven yellow tea.
During the day, despondency hangs in the air as the gray clouds shading the sun completely and visibility is still obscure, the fog consumed the valley and mountain peaks and the road ahead disappears into the mist.
Like traveling to the unknown …
Atesh says and pets his raven that sits on his shoulder.
Quiet!
Gorash whisper loudly and pierce into the mist, on the road ahead you can spot a human, he lies on the ground, advancing a little bit forward, you see a cart lie on her side and a dead horse, several more bodies and another upsided cart revealed on the road ahead as you proceed.
Then you hear loud moans, from one of the cart emerges a big ogre with a keg, he shouts something you don't understand, and another Ogre comes from the left slope, carrying a dead horse, several more brutish shouts can be heard from the mist on the road ahead.

They didn't spot you … yet.
Post Init and Action
 

Allyra

Seeing the carnage the ogres and whoever else is up ahead have caused, Allyra instantly figures, that this is not going to end in a peaceful manner. “Those are some big brutes, but I think I have something that can match their size and ferocity.” The wizardess immediately begins an incantation.


OOC: Initiative 21; Casting Summon Monster III until next round.
 

"Let's see if we can pick some off from range, since we don't know how many more are in that fog. I'll stand ready to engage them if they come close or start hitting us from range as well." Garon exclaims as he grabs his shield off his back and draws his longsword.

OCC:
[Sblock]
Garon will slide off of Arodan and confront any ogre that gets near to the party. After the spells (if any) go off, he will look to charge an ogre if they haven't moved towards the party.

Initiative roll (1d20+1=13) but he will ready an action to strike at an ogre if it gets near this round.

[/sblock]
 

"Head for the trees uphill, at least that should give us some cover" Keldar whispers, not to attract the Ogres' attention. He'll direct his horse uphill, making sure his spiked chain can be grabed easily, takes his bow and targets an ogre that hasn't seemed to notice the group (hoping for sneak attack).

OCC: [sblock]
Init(1d20+3): 6

+1 composite longbow (+4 Str): +9 to hit, 1d8+5 damage, x3, P, 110ft range
Attack/ damage: 20/12

Sneak (if applicable - 2d6): 10

[sblock]
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock][/sblock]
 


Maor curses silently. Heeding Keldar's words, he moves slowly uphill and towards the ogres [to K23], and then starts incanting a spell.

OOC: He casts summon monster II, at Initiative 15=1d20 12+Dex 3, so won't do much till the spellcasting is finished (on the next round).
 

Surprise round - Ogres on the road

The Ogre that came from the slope notices you, drops the dead horse and shouts in anger and panic as a sun-white ray coming from Atesh's hand scorch his flesh severely. Those of you who understand Giant hear "Hnunam on the road!!!" and those are the last words he will ever say when a magical Battleaxe pop out into existence next to him and slash the ogre in the throat.
The other Ogre, not aware to your presence yells in pain and drops the keg, wine spills on the ground and mixed up with mud as Keldar's arrow sinks into the creature's nape. A moment pass and a Gorash shouts in triumph as he fires a bolt into the Ogre's upper back.
Brutish shouts can be heard from the fog up ahead, but you notice nothing but the Grayness of the mist.

The humans on the road don't move, looks like they are all dead.

[sblock=Actions]
Allyra: Casting Summon Monster III until next round.
Atesh + Horse: move to L25, Scorching Ray Ogre 2, touch attack 13, Dmg 17.
Turo – move to P24, casts a Spiritual Weapon.
Spiritual Battleaxe – P13, Attack Ogre2 16, Dmg 5
Maor – Move to K23, casts summon monster II.
Ogre 1 – Surprised.
Ogre 2 – Not Surprised, Dead.
Garon – Ready Action.
Arodan – Ready action.
Keldar + Horse – move to I23, attack Ogre1 20, Dmg 22
Gorash the lonesome – Move to M24, Range attack Ogre1 20, Dmg 6

Turo's Spiritual Weapon – 6 rounds.
[/sblock]

*Happy New Year – We are celebrating the coming of the new year in Israel.
 

Allyra

Once Allyra is finished with her conjuration, a fierce-looking large ape with black fur appears on the road and stomps towards the ogre, immediately attacking the big brute with sharp claws and fangs. Meanwhile, the wizardess guides her horse a bit upslope and closer to the fog cloud, while casting a protective spell to shield her in the upcoming confrontation.


OOC: Ape - Appears on M17 (40 ft. away from Allyra); 5-ft. step to M16; Full Attack vs Ogre (10 ft. reach) Claw Miss Nat 1 Claw Atk 14 Dmg 13 Bite Atk 15 Dmg 7
Allyra - Ride to H18; Casting Shield (Concentration 15).



[SBLOCK=Fiendish Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 
Last edited:

Remove ads

Top