Strahd's "The lost Caverns of Tsojcanth" CLOSED

Leaving the spiritual weapon attacking his opponent, Turo draws his morningstar and steps in to melee with the ogre, an enemy he is very familiar with, but knows better to avoid their blows than landing them himself it seems.

Spiritual Weapon Attack: 1d20+8 = 26, Damage: 1d8+3 = 10

Turo Attack: 1d20+8 = 12, Damage: 1d6+3 = 4
 

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Keldar will move to I-20 and shoot an arrow at the blind Ogre 4.

OCC: [sblock]
+1 composite longbow (+4 Str): +9 +2(sneak) to hit, 1d8+5 damage, x3, P, 110ft range
Attack/ damage: 21 +2 sneak/13 +6 sneak attack

Since Ogre 4 is blind anf Keldar is now within 30 ft, he should get his sneak bonuses.
Also, he should get some nice cover from anything the ogres may throw at him,

[sblock]
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock][/sblock]
 
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"My father would have charged at the big ogre" says Maor to no one in particular. "I am not my father." Speeding his horse forward, he hastens to take advantage of the ogre's temporary blindness. He charges up the hill and then turns towards the nearest blind ogre, attempting to strike him down.

Garon and the rest will between them manage the ogre he leaves behind, he is sure.

OOC: Move horse to J15 to strike ogre 4. (I don't remember, I'm riding a light warhorse, right?) Attack 17, Dmg 9. (Not including blindness condition)
 

Allyra

Allyra watches the ape disappear, as the lifeforce, that was holding him here runs out. A little faster than she had hoped, but at least he managed to wound the big brute quite good. Pondering between calling another one, or using her focus to fetch a spell that is capable of crossing the distance between her and that ogre, unlike her currently prepared spells, Allyra cannot quite decide. She finally settles on riding closer to her companions and aiding them with a different spell. The big ogre seemed dangerous enough, and this way he should go down faster, which can only be good.


OOC: Ride to M26; Casting Haste on Garon, Maor, Turo, Gorash, Atesh, and herself (Concentration 25).
Cannot reach Keldar, unfortunately, because of the range limitations, otherwise he would be hasted instead of Atesh, of course.
Besides, Keldar shoots at ogre 4, the closer one of the two blinded, right? Not ogre 5.
 

Thanee said:
Besides, Keldar shoots at ogre 4, the closer one of the two blinded, right? Not ogre 5.[/size][/color]

OCC: Sorry, my bad. I meant ogre 4 (which is the only one close enough to qualigy for the sneak damage). I've corrected my previous post.
 

round 3

With few gestures and eating a licorice root Allyra cast a spell, the affect is instant, the whole world seems to be slower than you do, the ogres seems to act slower than you … or maybe you act faster than them.
Glittergold's force strikes the ogre through his axe, the Ogre moans and collapse into the muddy earth, face down, after several heavy breathes, he stops.
Riding to meet the Ogres, Maor dodge easily the blind Ogre and the big one, he strikes twice with fury and effectiveness, causing the blind Ogre to scream in pain and agony. The ogre goes wild and manages to hit Maor that stays on the saddle, the big ogre rages and strikes with extreme frenzy a mighty blow that knocks Maor from the horse to the ground, where he lies unconsciously (-1hp). Turning to flee from battle, Maor's horse caught unprepared and pays with his life, the big ogre slams the horse on the back and breaks the horse's spine, leaving him dead on the ground.
Seeing his warrior friend on the edge of death, Garon changes plan and runs to meets the big Ogre, with a mighty swing he slices a severe wound on the Ogre's torso, Keldar from his hiding place between the Firs ends the miserable life of the blind ogre with an accurate arrow to the forehead.
Take the big one.
Shouts Gorash as he advances forward and takes position behind a tree.


[sblock=Actions]
Allyra: Ride to M26; Casting Haste on Garon, Maor, Turo, Gorash, Atesh, and herself
Atesh: Casting Orb of lesser fire. On Ogre3, 15.
Turo – (Hasted), attack Ogre3 14, attack Ogre3 11.
Bonzo – (Hasted) move to O26.
Spiritual Battleaxe – move to Q21, Attack Ogre3 26, Dmg 10.
Maor – (Hasted) Move to J15, Attack Ogre4 18, Dmg 9, Attack Ogre 25, Dmg 11.
Ogre 3 – AoO Bonzo 9 miss, Dead.
Ogre 4 – (Blinded), AoO vs. Maor 20. attack Maor 26, concealment check (pass), Dmg 12.
Ogre 5 – (Blinded),
Ogre 6 – AoO Vs. Maor 19. Full Attack Maor 38/19 (No crit) Dmg 30, attack Maor's Horse 19, Dmg 25.
Maor's Horse. Dead.
Garon – (Hasted) I assume you go to help Maor, now that Ogre3 is dead. Move to O15, attack Ogre6 30/21 (Critical) Dmg 26, attack Ogre6 14.
Arodan – Ready action.
Keldar – ride to I20, attack Ogre5 23, Dmg 19 (+sneak)
Gorash the lonesome – (Hasted) Loosing his crossebow from beard. Loading Bolt, move to L21.

Turo's Spiritual Weapon – 10 rounds.
Turo's Prayer – 5 rounds.
Maor's Protection From Evil – 48 rounds.
Maor's Bull Str. – 49 rounds.
Allyra's Glitterdust – 5 rounds.
Allyra's Shield – 58 rounds.
Allyra's Haste – 6 rounds

Prayer - 1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste - one extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet to move.
Bull Str. – +4 enhancement bonus to Strength.
Shield - negates magic missile, +4 shield bonus to AC applies against incorporeal touch attacks

Map Key:
H in grey circle for horse.
D for dwarf, Gorash.
Golden little circle for Spiritual weapon. [/sblock]
 

Seeing the ogre in front of him fall, Turo scans the battlefield. Seeing Garon in battle he redirects the spiritual weapon to target Ogre 6, and spies Maor's fallen horse. Fearing for his companion, he heads over to heal him (reaching M17 I think thanks to the extra speed from Haste).

Spiritual Weapon: Attack: 1d20+8 = 19; Damage: 1d8+3 = 11
 

Allyra

Seeing Maor in trouble, Allyra now focuses her attention on the big ogre once more. Another of her summoned creatures is needed to end this battle quickly or at least to give the nasty brute more targets to choose from, which by itself should help her companions in this fight. Riding closer, she invokes the summoning spell again, this time relying on her special training to speed up the spellcasting process. Another black ape appears in the back of the ogre and starts to use his fierce claws against him immediately.


OOC: Allyra - Ride to K21; Casting Summon Monster III (Concentration 25).
Ape - Appears on L13, flanking Ogre6 with Garon; Attack vs Ogre6 (standard action only this round because of Rapid Summoning) Claw Atk 18 (or 20 with flanking) Dmg 10.

And you make Haste a little better than it is... it's only an extra attack when one makes a Full Attack action, not always.
 

With the added speed from Allyra's spell Garon quickly shifts his attention to the large ogre once he sees the one in front of him go down. The extra movement from the haste allows him to move and attack quickly to help Maor. He continues his assault on the ogre with a full attack, hoping to bring it down.

OCC:
[sblock]
Garon will full attack the ogre, assigning his dodge bonus to it as well.

Haste adds +1, Prayer adds +1, Flanking adds +2 to attacks. Prayer adds +1 dmg.
Power attacking for 6 points (+10/+5/+10)

First attack against ogre (1d20+10=19)
Second attack against ogre (1d20+5=18)
Third attack against ogre (1d20+10=19)

First Damage (1d8+14=19)
Second Damage (1d8+14=18)
Third Damage (1d8+14=17)

If the ogre goes down before he can act, then he'll go after the last one up the hill.
[/sblock]
 

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