Strahd's "The lost Caverns of Tsojcanth" CLOSED


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Allyra

“Yes, let's do just that. Oh, and about the potion we have found. I didn't want to sidetrack the quite productive discussion with the Laird. It's a useful little flask we got there. The liquid allows one to change colors, which could be used to effectively hide like a chameleon, and for quite some time, too. A careful estimation led me to believe, that it can be used seven times for about one hour each.”
 

The audience turns to a local beer and ale party, with music, dancing, singing and most important plenty of fresh, boiled, toasted and broiled food.
Acrobats, jugglers and others mad gnomes performed for a couple hours and all enjoyed.
Several hours later the party fades and a goodnight sleep rest upon you all, if someone thought he'll party in the middle of the Yatils several weeks ago people would say he was madder than the crazy wizard Zagyg.

Fourth Earthday, Coldeven 27/3/600

Night turns to Morning and you pack your equipment, esorting you to the gate the laird didn't forget to mention 10 times the fact that you promised to return and vanquish the black evil demon from the mines, bidding you farwell with the shouts of dozens of kids around you leave behind you the grassy caldera known as the gnome vale.
Pelor smiles today, a warm sun welcomes you and shine most of the day, the narrow trail is dry and easy the travel back to the snowy areas, the steeds seemed to rest and eat well during your stay and the outcome is fruitful. The journey is quick and by nightfall you camp at the spot where the trail to the gnome vale meets the main snowy road that cuts the Yatils.

Fourth Freeday, Coldeven 28/3/600 - End othe month

Night pass quietly and you feast on the delicious delicates Gorash brought from the little folk.
The road climbs down into a deep wide crevice, flanked by tall granite cliffs where birds nest in small niches. A raging river and small waterfalls lies to the left of the road, the air is misted and the sun struggles to penetrate to the deep of the crevice, up above cirrus clouds dot the blue sky.
Day turns to afternoon as Gorash stops the convoy.
Smoke
he says and sniffs the air
A camp, over there, between the old fishing huts.
He points forward, there are several abandoned fishing huts along the way, crumpled and burned, among them you see several figures. It's hard to tell from 900 ft. up the crevice, But it seems the figures spotted you too as they move and take positions along the boulders and stones, several horses can be seen ties to the cliff.
Gorash turns his look and waits for instructions.
 

Maor spouts a few profanities in Celestial that would make an angel blush. He turns to the others. "Did anyone get a good look at these people?

I suggest we advance in cover until we can get an inkling of who they are. Surprise is gone, we should try to parlay."


Taking cover as best he can, Maor dismounts and prepares to creep towards the encampment. He intends to approach to within shouting distance, sneaking from one boulder to the other if he can, and then see if this encounter can be resolved by talking. Or, as the case may be, shouting.
 

Allyra

“Yes, they have seen us. We should approach carefully, we do not know whether they are friends or enemies,” Allyra agrees.
 

Turo looks toward the distance camp, squinting his eyes. "They camp in the open. They are obviously not concerned about being spotted. Perhaps they are friendly."
 

"It is always wisdom to be prepared," says Eliyyad, moving through the practised forms of the spell which encases him in flame-licked armour.

[sblock=Spells]Mage Armor - 6 hours duration

Spell slots left (0/1/2/3): 6/6/6/4[/sblock]
 

"Lets walk up to the range of a bow and see who they are; no need to assume that they are hostile unless they attack"

Keldar guides his horse forward, raising his hands as a greeting.
 

The Ketties

You are in a wide crevice, half of it is a roaring river that is around 10-15 ft. lower than the ground where you travel, the ground is made of a granite stone, high cliffs flank the crevice (~ 90 to 120 ft. high), the ground is covered with rocks and boulders of various sizes, some are dog sized and very few are broad as an ox and tall as a human.
The ruined wooden huts are about 900 ft. from you.
The road is wide enough for a merchant caravan to pass in a column.
You count six figures, two of them advance forward with weapons drawn, the other four take places behind the huts and the boulders. they are still very far.

Stop!! …top…top
the shouts of one of the humans echoes along the crevice
Or risk dying! ...ying …ying.
We suggest you back your trail …ail ...ail
And return to your puny leaders ..ers …ers, in cursed Furyondy! ..ondy …ondy.

It seems those are the Ketties the gnomes talked about as you can't spot any Minotaur, and the speaker is not a Cleric of Hextor. they are Baklunish and it is well known that Ketties are enemies of Furyondians. Your orders were strictly, vanquish any threat cause the treacherous Ketties are vile and wicked and their people know how to master the arcane power to their best quality.

We are not in combat mode until I see it fit to start one, so do whatever preparations you want but know that the other side is doing it also.
(I attached an Excel made map of the 900 ft.!!!, the players are at the bottom of the map. (row #180)
[sblock=Map Legend]
Each square is 5 ft.
The gray circles are rocks.
The Orange Triangles represent low waterfalls. (~ 4ft. high)
The brown squares are the ruined fishing huts.
Green circles are fauna – bushes and goat sized trees.
[/sblock]
[sblock=Movement and range]
Light Horse and Light Warhorse – speed 60 ft. , Run(X3) 180ft. per round.
Bonzo the Pony – speed 40 ft. , Run(X3) 120 ft. per round.
Bows range is +/- 100 ft.
Nore that some spells are medium and long ranged.
[/sblock]
 
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Allyra

“They don't seem to welcome us with open arms,” Allyra comments. “I wonder how they figured, that we must be from Furyondy. Guess there's not so much choice considering the direction we're heading to. Anyways, I'm not from Furyondy and these are not my enemies. But if they are asking for it, I will gladly grant them their wish.”

If the others are closing the distance, Allyra will do so as well, but she hesitates doing the first step, seeing herself as more of a neutral faction in this particular conflict, even though she is here under the request of the kingdom of Furyondy.
 

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