Turo Beremwocket - Surprise Round
With a grim nod, the little gnome sets his shield and readies his morningstar, and rushes forward into combat with the hated trolls.
Invisible Castle isn't working for me. Turo's initiative is +1, but he will delay as necessary so he doesn't get caught in Elyyad's fireball or Allyra's Glitterdust.
Attacks: +16/+11
Damage: 1d6+8/x2
Note: Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.
Turo, buffed stats
STR20, AC 26 vrs evil giants (trolls), Hit Points 62/55
Fort +9, Refl +5, Wil +13 vrs evil creatures
Attack Morningstar +16/+11 (1d6+8/x2)
Magic Circle vrs Evil (duration 696 rounds)
Magic Weapon (duration 67 rounds)
divine favor (duration 08 rounds)
Extended divine power (duration 13 rounds)
[sblock=Turo Spell List]
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds
Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light x2
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Cure Moderate Wounds
3rd (DC 17): Vigor, Dispel Magic, Stone Shape + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite[/sblock]