Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Finally cought up. Sorry for the day-late, things took more time than I expected.

Excellent game so far, from my reading. :)

Yair
 

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Keldar said:
Attack/damage (+12 to hit with flanking (+2)/ 2d4+2d6+7 damage): +32/+19

Something to keep in mind (for the future)... it's a good idea to keep Sneak Attack damage seperate in some fashion since some creatures, like undead ;), are immune to it.

Bye
Thanee
 

Thanee said:
Something to keep in mind (for the future)... it's a good idea to keep Sneak Attack damage seperate in some fashion since some creatures, like undead ;), are immune to it.

Bye
Thanee

Thanks, you are right, I didn't notice Steve added Sneak attack dmg, but even with out it The albino goblin was lowered beneath 0 hp, thanks to Atesh's Orb of fire.
 

As for the resting... I don't think it's a problem for the (arcane) casters to help with the watch. We will probably stay there for 12h anyways. Considering, that a day of travel is 8h worth of actual travel time, with 4h for breaks in there, that should be more than enough, and that leaves 12h for the night, plenty of time to have the required 8h of rest and still do some watch duty.

Watch schedule (unless anyone has any objections):

1st - Allyra, Atesh, Kuzgun
2nd - Garon, Maor
3rd - Keldar, Turo, Gorash

And a question... Allyra has prepared an extended Mage Armor using her lesser rod of extend. When she uses a Pearl of Power to refresh this spell, will it still be extended?

Bye
Thanee
 



Just to let you all know, as per my previous post somewhere, I'm flying to Japan tonight for 3 weeks. I hope to be online periodically while I'm there (particularly for the first 2 weeks when I'm working out there) but it might be a little sporadic. Strahd, please NPC Turo to keep things flowing where required though!
 

I'm sure you will have internet access in Japan and if not, just ask a wandering Cuborg out there to play Turo in the meantime … :)
Ha ha, don't worry, Turo is not safe in my hands.
 


A possibly interesting legality: by the RAW, the blindness seems to be caused by the nymph's supernatural ability, which it turn works like the blindness spell. If this is so, then...

1) You (unfortunately) can't dispel it with his dispel magic as it's not a spell, it's a supernatural ability. I think.

2) The nymph should actually be able to undo it, since the duration of the spell is "Permanent (D)". I can also see not allowing her to be able to dispel it, however, as the ability's text does say that the one who sees her is blinded permanently. By the RAW, I think it should be dispellable.

Yair
 

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