Steve Gorak
Adventurer
Keldar will go after the same slug.
attack1:19, damage 1:10, attack 2: 23, damage 2: 11
OCC: After the Enworld update, I couldn't find the thread. Sorry (again) for the delay guys
[sblock]
HP: 46/46 [6 + 5.5*2 + 3.5*3 +4.5+ 14 con]
BAB: +6/+1
Grapple: +10
Init: + 3
Speed: 30 30 base
Saves
For: +9 (6 [Base] + 2 [Con] + 1 [Resistance (cloak)]
Ref: +10*(6 [Base] + 3 [Dex] + 1 [Resistance (cloak)])
Wil: +2 (1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4
Attacks:Note: +2 damage against undead (favored ennemy)
Melee, Two-handed:
• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
(can strike adjacent foes)
to hit: +6/+1 bab +4 str +1 magic; Damage: +1 magic +6 str (2 handed)
• Greatsword: +10/+5 to hit, 2d6+6 damage, 19-20/x2, S
to hit: +6/+1 bab +4 str; Damage: +6 str (2 handed)
• Morningstar: +10/+5 to hit, 1d8+6 damage, x2, P/B
to hit: +6 bab +4 str; Damage: +6 str (2 handed)
Melee, 1 handed:
• Morningstar: +10/+5 to hit, 1d8+4 damage, x2, P/B
to hit: +6/+1 bab +4 str; Damage: +4 str
• dagger: +10/+5 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range
to hit: +6/+1 bab +4 str; Damage: 4 str
Ranged:
• dagger: +9/+4 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range
to hit: +6/+1 bab +3 dex; Damage: 4 str
• +1 composite longbow (+4 Str): +10/+5 to hit, 1d8+5 damage, x3, P, 110ft range
to hit: +6/+1 bab +1 magic +3 dex; Damage: +1 magic +4 STR
Special Abilities:
Spoiler:
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]
attack1:19, damage 1:10, attack 2: 23, damage 2: 11
OCC: After the Enworld update, I couldn't find the thread. Sorry (again) for the delay guys

[sblock]
HP: 46/46 [6 + 5.5*2 + 3.5*3 +4.5+ 14 con]
BAB: +6/+1
Grapple: +10
Init: + 3
Speed: 30 30 base
Saves
For: +9 (6 [Base] + 2 [Con] + 1 [Resistance (cloak)]
Ref: +10*(6 [Base] + 3 [Dex] + 1 [Resistance (cloak)])
Wil: +2 (1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4
Attacks:Note: +2 damage against undead (favored ennemy)
Melee, Two-handed:
• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
(can strike adjacent foes)
to hit: +6/+1 bab +4 str +1 magic; Damage: +1 magic +6 str (2 handed)
• Greatsword: +10/+5 to hit, 2d6+6 damage, 19-20/x2, S
to hit: +6/+1 bab +4 str; Damage: +6 str (2 handed)
• Morningstar: +10/+5 to hit, 1d8+6 damage, x2, P/B
to hit: +6 bab +4 str; Damage: +6 str (2 handed)
Melee, 1 handed:
• Morningstar: +10/+5 to hit, 1d8+4 damage, x2, P/B
to hit: +6/+1 bab +4 str; Damage: +4 str
• dagger: +10/+5 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range
to hit: +6/+1 bab +4 str; Damage: 4 str
Ranged:
• dagger: +9/+4 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range
to hit: +6/+1 bab +3 dex; Damage: 4 str
• +1 composite longbow (+4 Str): +10/+5 to hit, 1d8+5 damage, x3, P, 110ft range
to hit: +6/+1 bab +1 magic +3 dex; Damage: +1 magic +4 STR
Special Abilities:
Spoiler:
Rogue:
• Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]