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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Allyra

“Does anyone know, what he just said?”

Allyra spreads her arms in a peaceful gesture, but does not move any closer.

“Do you understand me?”
 

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Sorry, I keep missing the updates for this thread.


Turo shakes his head. "I'm afraid not." Then he turns to face the large creature. "Calm yourself. We are not here to do battle. We seek your aid."
 


Allyra

“Apparantly, this fellow isn't interested in a conversation...”

Allyra then completes a swift arcane gesture and a large and aggressive ape with black fur appears behind the giant, immediately launching an attack.


OOC: Cast Summon Monster III, Ape appears right behind the giant to allow Keldar (or anyone else who wants to rush in) to flank him, and attacks once - Claw +9 (1d6+7).


[SBLOCK="Fiendish Ape"]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 

So should Turo try Calm Emotions so we can try to talk to the giant, or do you think that is a waste of efforts?
 


Turo points at the giant, and calls upon his ties to Garl Glittergold and the gnomish community in an attempt to calm and pacify the brute.


Use Calm Emotions domain ability, duration 7 rounds, Will Save DC 16
 
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The giant shakes his head and lower the great spiky club. Thought, he is no longer aggressive, he is indeed remained hostile. He motion wildly in the air with his fist and bare his disarrayed teeth with anger.

[sblock=giant]
Go away humans, I have no desire to fight so don't tempt me.
[/sblock]
 

Turo frowns, but it is quite apparent that neither he nor his companions speak the giant's language. So instead, he begins another prayer, asking the blessed Garl Glittergold for the ability to speak in tongues. His spell cast, the gnome steps forward and addresses the brute in its native language.

[sblock=Giantish]
"We seek your aid, mighty one. We have become trapped in these caverns and seek a way out. Can you tell us how to escape this place?"
[/sblock]




Turo drops Divine Power for aspontaneous Tongues.


[sblock=Turo Spells & Spell Notes]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Searing Light, Dispel Magic, Summon Monster III
4th (DC18): Divine Power, Summon Monster IV
[/sblock]
 
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The deformed titan raises his eyebrow.
[sblock=giant]
You little thing, I can flat you with my foot. I'm not giving you a tip before I see some profit.
[/sblock]
He raises his club again and threatens.
[sblock=giant]
Do not try to trick me, or I'll smash you to bits of flesh
[/sblock]
 

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