Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Allyra

“I guess it's time to move on. Let's bag this and see what else we can discover. By the way... where is Whisper? Anyone seen him?”
 

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"Lets head out of here then."

He points to the exit to the west.

"That sneaky fellow is probably around here somewhere. He hasn't done much except hide since we found him."
 

"If he wants to survive this place, he will show himself soon enough," says Turo. The gnome nods at the warriors to lead the way, ready to follow deeper into the earth.
 

You pass through the far western exit, or at least you guess it is west.
The caves turns and shifts to another junction so you follow the "right" rule and enter into a big cave.
This large chamber is over 60' high and has many shelves and irregularities along its walls. Many stalactites hang from the stony roof far above, and some are of great size and exceptional beauty. The floor is littered with occasional stalagmites, and there are several central formations of massive dimension, each being well over 20' high.

*Thanee - what about the ape ?
 

Attachments


"Hey Padre," says Toman to the gnome, as his blood continues to provide a trail for anyone wishing to track them,"Care to share some of your conjuration(healing) with me?"
 

"That would be Jewel," says Turo with a wry smile. "Not padre." With that, the gnome moves to inspect Toman's wounds.


How wounded is Toman? Anyone else?


AC 20, HP 63/63

[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 


Turo withdraws a wand from his pack, and uses it to send healing warmth flowing into Toman's body, easing his pain and closing his wounds.


3 charges from Wand of CLW healing 16 points of damage, plus another charge healing 5 points of damage for 21 points cured.


AC 20, HP 63/63

[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 


Allyra

“Theses caverns are endless...” Allyra says, sighing lightly.

“Let's see what kind of bloodsucking predator awaits us here!”

She carefully rounds the bigger stalagmite/-tite formation near them to take a closer look into the huge cavern.


OOC: The ape vanishes after a few rounds.
 

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