Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Toman Kenthur - hp: 44/72 AC: 25/15/24

"ha HAH!"

"I LAUGH AT THAT!"


The warrior was almost in a frenzy at this point -- knee deep in battle, blood pouring from various wounds upon his body, covered in rubble(?) from his foes, but he kept on going. Onlookers might think the plate-clad warrior had some sort of barbarian training, but they would be incorrect.

"You think you can beat ME?"

"I am the bringer of your destruction!"


His blade flashes around his body in a complex dance, then it slams into the next margoyle twice.

[sblock=OOC]
Power attack 1 pt Margoyle #2 -- +13/+8 2d4+14 damage

[/sblock]
 

Unable to reach Toman to provide healing, Turo grits his teeth and continues to pound away at the nearest Margoyle.


AC 20, HP 63/79

Divine Power in effect (r2/8): BAB to +8, STR to 20 (+5), hit points to 79

Full attack (2 attacks) +14/+9 (1d6+5)

[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 

End of Round 3

Allyra withdraws from the nearby gargoyle, while her summoned ape continues to attack.
The mighty black guerrilla’s fists crush the stone creature to stones and rubble, shutting down the sinister red spark in his eyes forever.

Unable to reach Toman to provide healing, Turo grits his teeth and pounds his weapon on the nearest Margoyle, but alas, the non magical weapon fails to cause any real damage.

Drengaar side steps to face a margoyle. He swings a devastating arch like blow and cuts the opposing opponent to half. Stone and rubble flies all over, showering the menacing dwarf with a rain of rubble.

[sblock=Actions]
Toman – Full Attack margoyle1 35 [Critical] and 15, dmg 40. cleave M2, 31, dmg 21.
Margoyle1 – Destroyed.
Margoyle 2 – Full attack Toman. 2 claws Toman 24 and 13, Bite Toman 13 , Gore Toman 15.
Margoyle 3 – Full Flank attack Toman. 2 claws Toman 23 and 25, Bite Toman 16 , Gore Toman 7. dmg 2, Dead.
Margoyle 4 – 5 ft. to O4, Full flank attack Drengar. 2 claws Drengar 19 and 25, Bite Drengar 14, Gore Drengar 24. Dmg 8.
Margoyle 5 – 5 ft. to Q4, Full flank attack Drengar. 2 claws Drengar 17 and 19, Bite Drengar 27 , Gore Drengar 20. Dmg 4.
Allyra – withdraw to Q2.
Fiendish ape – Full attack margoyle3, 21,29 [Critical] and 16. dmg 36.
Turo – Full attack Margoyle 5, 20 and 16. dmg 0.
Drengar – 5 ft’ to Q5, Full attack Margoyle 5, 34 and 30 [Critical], dmg 41.

Spells and effects:
Allyra – mage armor.
Toman – Shield (8 rounds)
Turo - Divine Power (7 rounds)
[/sblock]
 

Round 4 - (End of combat?)

"ha HAH!"
"I LAUGH AT THAT!"
The warrior was almost in a frenzy at this point -- knee deep in battle, blood pouring from various wounds upon his body, covered in rubble(?) from his foes, but he kept on going. Onlookers might think the plate-clad warrior had some sort of barbarian training, but they would be incorrect.
"You think you can beat ME?"
"I am the bringer of your destruction!"

His blade flashes around his body in a complex dance, and then it slams into the next margoyle twice, causing him deep wounds.

The two creatures that are still “alive” withdraw by flying up and away from the chopping melee weapons of the group.
The cieling is aprox. 30' high with holes, shelves and niches to land on.

[sblock=Actions]
Toman – Full Attack margoyle2, 30 and 25, dmg 33.
Margoyle 2 – Withdraw up to the ceiling.
Margoyle 4 – Withdraw up to the ceiling.
Allyra – .
Fiendish ape –.
Turo –.
Drengar – .

Spells and effects:
Allyra – mage armor.
Toman – Shield (7 rounds)
Turo - Divine Power (6 rounds)
[/sblock]
 

Attachments

Last edited:



OOC: AHH! I hate DR! Especially if it isn't just DR/magic. FWIW, I just realized that for this entire battle, I've forgotten to add in the 1d6 acid damage from my weapon crystal. Probably because last battle was against acid-immune-lizard-that-stalks-and-eats-ninjas.
 

No, it was my mistake. You hit twice (and you have magical weapon so no DR). I threw only one damage and not twice. As for the acid damage – You must remind me about that stuff. I corrected the damage to 33, but the creature have not fallen yet.
 


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