Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Allyra

As Toman storms ahead into the room and is greated by a number of attackers, Allyra casts a summoning spell to send him some support at least. One of the black-furred apes, she often calls to help, appears near him and attacks one of the gargoyles.


OOC: Summon Monster III (fiendish ape) on S3/R4 (large size); single claw attack on "3" (Atk +9 Dmg 1d6+7 (attack is magic, so no DR/magic)).

[SBLOCK=Fiendish Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 

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OOC: Can I just say that Tomman's stupid non-good alignment really puts a damper on Turo's ability to drop Holy Smites? :D


Turo goes into a defensive stance and calls upon the might of Garl Glittergold to empower his body with divine strength.


AC 20, HP 55/63

Cast Defensively Divine Power vrs DC19: 26 (SUCCESS)


[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 

Toman Kenthur - hp: 53/72 AC: 25/15/24

"Have at thee foul rock creatures!" screams the warrior.

He brings his blade high and chops into the creature he hit the last round, then catches himself, shifts his weight, and brings it around again for another blow.

He thinks to himself as he watches some blood drip from his shoulder,"This shield was a very good idea."

[sblock=OOC]
Full attack on margoyle1 1pt PA -- +13/+8 2d4+14 damage

If margoyle #1 drops, then cleave into one of the others surrounding him.
[/sblock]
 




Round 1 - continue

Toman cast a spell and a blue shimmery disc of force appears before him, then the warrior moves into the room, towards the alcove, falchion drawn. The skilled warrior zigzags among the rock formations and stalagmites. Once near the alcove he swings his sword at the stone skinned creature that tries to hover up and away. The sword smashes on the stone thing, cutting chunks of rock from it.

The creature shrieks and unleashes a series of attacks upon Toman. One claw scratches the warrior’s side and a horny head bang sends him away with a crushing thud into the torso.

In an instant, four almost invisible and camouflaged creature sweeps down from other hidden alcoves on the flatfooted party. One swoops Toman but his attack bounce back from the arcane shield. The other one, flank Toman and gore him in the back.

Two other gothic stone creatures surprise Drengar and Turo. The one attacking Drengar slides his head horns into the dwarf’s shoulder. The one attacking Turo claw the flatfooted gnome and gnaws his flesh with a vicious bite.

Whisper decides to think about the situation (Delay to the end of turn – hopefully, renu will post something).

As Toman storms ahead into the room and is greated by a number of attackers, Allyra casts a summoning spell to send him some support at least. One of the black-furred apes, she often calls to help, appears near him and attacks one of the gargoyles.

Turo goes into a defensive stance and calls upon the might of Garl Glittergold to empower his body with divine strength.

Drengar swings his axe at the stone beastie in front of him, but the swing is slow and he cleaves one stalagmite and an innocent fungi.

Whisper – Renu1g – you’re next – I’ll give a day or two.
OOC- S@S – your new post will be the first action for round 2.


[sblock=Actions]
Toman – cast Shield – ASF [Pass], Attack margoyle1 29, dmg 17.
Margoyle1 – 2 claws Toman 25 and 17, Bite Toman 8 , Gore Toman 26 [Not critical]. Total Dmg 14.
Margoyle 2 – fly to U2, 2 claws Toman 15 and 16, Bite Toman 16 , Gore Toman 10 Margoyle 3 – fly to T3 Flank attack Toman. 2 claws Toman 21 and 24, Bite Toman 16 , Gore Toman 25. dmg 5.
Margoyle 4 – fly to Q2. 2 claws Drengar 17 and 16, Bite Drengar 20, Gore Drengar 24 Dmg 4.
Margoyle 5 – fly to P5. 2 claws Turo 12 and 18, Bite Turo 20 , Gore Turo 17. Total Dmg 8.

Allyra – FF, Summon Monster III (fiendish ape) on S3/R4, claw attack M3 28, dmg 9.
Turo – FF, Cast Defensively Divine Power.
Drengar – FF, Attack M4. [natural 1].
Whisper – FF, delay and moved to the end of the line.

Spells and effects:
Allyra – mage armor.
Toman – Shield (10 rounds)
Turo - Divine Power (8 rounds)
[/sblock]
 

Attachments




Invested with the strength of his god, Turo turns his morningstar upon the creature that had clawed and bitten him. "Feel the might of Garl Glittergold, beast!" cries the cleric, striking his foe with powerful blows of his weapon.

AC 20, HP 63/79

Divine Power in effect (r1/8): BAB to +8, STR to 20 (+5), hit points to 79

Full attack +14/+9 (1d6+5)

[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 

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